I also know that combustion calculates its crit dynamically on each tick. But what about:
- Mage bombs?
- Pyroblast dot?
Good question. We decided to dig into all of the dots and found they worked pretty inconsistently. (Consistency isn't always critical because it does lead to a certain amount of homogeneity, but too little consistency can just be confusing too.) We made a pass at all of the class dots and made them snapshot crit chance. This will have implications in any simulations out there.
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