Other name I thought of: Glyph of the Lone Hunter
This is a minor glyph intended to remove a pet entirely from being called by the hunter. It would grant an overall % damage bonus to compensate for the lost pet. However, in order to not greatly change this class due to one glyph, there would have to be a lot of necessary things for this to work.
1. This is a Marksman and Survival specialization glyph only.
>Beast Mastery hunters will definitely not have the option to use this glyph.
2. The damage bonus granted will need to compensate for the loss of the pet.
>This will help be especially useful in PvP. Marksman and Survival hunters will not need to worry about pet travel times period. Their burst damage will increase, and target switching will be even easier.
>Since Survival and Marksman likely have a different % of their total DPS from their pet, one spec may be hurt more than the other.
3. The damage bonus granted needs to provide lower sustained damage (or lower DPS) glyphed than unglyphed.
>We would not want this glyph to ever obligate a hunter in PvE or PvP to think "Oh, this is a must". Rather, we want them to think "Oh, having pets is a must" because this is the PET class. This glyph is simply for those of us who dislike worrying about the pest and would enjoy easier target switching / higher burst damage in a non-BM spec while sacrificing overall sustained DPS.
>The lower DPS glyphed will need to be slight, not major, likely unnoticable, but existant.
4. An ability will be learned by Glyph of the Petless / Lone Hunter called "Bestial Adaptation".
>This is to compensate for the loss of utility provided by pets. This will also serve as another reason that Glyph of the Petless is a no go in PvE number-wise: You sacrifice your different utility brought by your 5 different pets because you can only know one adaptation at any one time.
>What this ability does, is lets you walk up to one tamable beast in the wild and learn its ability. You will have a forever lasting buff until you decide to cast "Bestial Adaptation" on a different beast. Only one adapation can be learned at a time. This buff will be visible by opposing players so that they can have the knowledge of which adaptation you are carrying (similar to them understanding what utility your visibly obvious pet brings).
5. Spirit Bond talent must no longer require your pet to be active to receive the passive healing.
>In order to make the talent useful for hunters with this glyph, this will be a universal change to all hunters that has absolutely no effect on its usefulness except for a very slight buff. Considering the talent is behind Iron Hawk according to many hunters, this will help balance as well. Overall, nearly absolutely no change.
>The talent's tooltip will simply say everything it currently does in its tooltip minus the "While your pet is active" part.
6. Roar of Courage is an ability that will be learned by Glyph of the Petless / Lone Hunter and used by the hunter herself / himself.
>As this is a PvP-based glyph, the one PvP-based bonus from pet talents (Cunning) that isn't exclusively for your pet will need to be made a hunter-used ability while the glyph is active.
7. In the tooltip of Blink Strike and Lynx Rush, a bit will need to be added that states "This ability cannot be used if Glyph of the Petless / Lone Hunter is active."
>Even if Blink Strike is the preferred of the three for PvP, all hunters using this glyph will only benefit from the A Murder of Crows talent.
>While A Murder of Crows is the only level 75 talent that Glyph of the Petless / Lone Hunter will allow the use of, Lynx Rush and Blink Strike can still be a learned talent but will do nothing when used (grey-shaded based on default UI, does nothing).
8. Master's Call will have its same effect that applies to both the hunter and the pet as well as mechanics while a pet is active, but having an active pet is no longer a requirement.
>This is another universal change. Master's Call can literally be identical to how it works now (your pet dashing to you and everything), except all hunters will have the option to benefit from the ability and effect while a pet is not active or out of range.
***Stampede will simply use 5 pets that are in your active call pet 1-5 slots and have its same effect. Edit: All 5 pets will have the reduced damage, and the damage per pet must be even lower to compensate for a fifth pet summoned (normally 4 summoned with a current pet summoned) (Thanks Paksanarian).
This is what the tooltip will be something like -
Glyph of the Lone Hunter
You can no longer call a pet for assistance in combat. Overall damage done is increased by x% and teaches you the Bestial Adaptation and Roar of Courage abilities.