MW heals in Pvp (bgs, rbgs, arenas) are exceptionally bad.
We are the new Cata Resto Druid, but with slower HoTs and a more constrictive healing toolkit.
MW monks must rely on ranged healing in the PvP setting due to fistweaving being completely unreliable, and quite frankly not enough healing. The buffs to Fistweaving in 5.2 is great for PvE, but a detriment to MW in PvP. We barely stand a chance now, and wont at all in 5.2-- even with ring of peace.
We are excellent in the mobility field, but our problem lies within out healing toolkit.
-- We, like Resto Druids, lack reliable-burst AoE healing. Our only bust AoE healing is RM->Uplift. This is unreliable because 1] the RM CD, 2] the amount RM jumps, 3] baseline duration of RM. True, these are all in effect to balance RM. If only blizzard could fix it so that it worked as it intended: by jumping to the lowest health party member rather and did not bounce to members already affected by a RM HoT.
--Because Fistweaving is not reliable at all (kited by ranged, defeats the purpose of running away from melee), we must rely on ranged healing/soothing mist to maximize our healing. Why is this a problem? RNG Chi generation. Because we are RNG dependent, we are pigeon holed into picking 2 specific lvl 45 talents: Chi Brew & Power Strike to decrease the RNG aspect of Chi for our "oh !@#$" moments. Solution: 1] Making either Chi Brew or Power Strike baseline and not a talent choice. 2] reduce the RNG of Soothing Mist by increasing the chance of Chi generation, or increase soothing Mist healing and the time between channeled ticks. (Blizzard did address this by removing Chi cost of LvL 30 talents, giving us more room to use them on other efficient spells).
-- Our only spells to get an allies health gave up quickly is Surging Mist, Enveloping Mist, Healing Spheres. First, Surging Mists' healing:mana cost ratio is absurd. For it to heal 56k for 26.5k mana (and i believe its healing is going to be nerfed, correct me if im wrong) is high. On top of that, we get 1 Chi. 1 Chi for 26.5k mana, and none of our spells require less than 2 Chi. For Surging Mist to be an emergency, spammable heal, I wish it would give more than 1 Chi per cast.
- Enveloping mist is a HoT that heals for a big chunk of one's health. However, the problem is its duration. It takes far too long for it to heal someone its full intended heal before they die. Its a problem when that said person is being hit harder and faster by an enemy compared to your slow-larger heal. Because Enemies DPS & Damage is higher than our Healing (and due to the 25% debuff in PvP), we are forced to couple Enveloping mist with Life Cocoon. Only solution I see happening is this: Enveloping Mist heals over a 3 duration (down from 6.24 sec) & increase Chi regeneration of Soothing Mist from 35% -> 50% for Yseconds (effectively removing the 30% increased healing from Soothing Mist). With these changes, Enveloping Mist would go from healing ~28k per second in 6.24 seconds to ~59K per second in 3 seconds. This will be more manageable to deal with the crazy burst damage in PvP whilst decreasing the RNG factor.