Do you even know what a strawman is, because it's pretty clear you don't. What's pathetic is that you cling to an idea that just wouldn't work & that even after explaining in detail how & why it's a flawed idea you haven't learned anything. You are asking for gear to be normalized... the same gear as someone that has won hundreds of matches to obtain gear. If you don't see that as a handout you are delusional.
Straw man is where you twist/alter what I said, then address the newly altered argument, then claim you've made a rebuttal. Making the (false) claim that I want a handout is the definition of a straw man when I want an even playing field - which Blizzard has acknowledged that it isn't.
If the change is implemented at a later patch/season when gear 'resets' the impact will be minimal. I even used the example of a new expansion where EVERYONE, you included, will be starting from scratch. But you conveniently ignored that point.
At the end of the day you don't want an even playing field. You aren't even offering a compromise. Your wargames suggestion sucks because it doesn't solve the problem for BGs, RBGs, or arenas. It just further segregates PvP.
You actually haven't explained once why it wouldn't work. You just quoted Blizzard's rational for not doing it. I have yet to see proof that the majority of people will be less motivated to PvP if gear is normalized. It's a BS assumption. Any people that stop PvPing because of it I have no doubt will be offset by those who will start up again knowing they have a chance.
5 posts up I perfectly described the challenges a new player faces. If you think there's nothing wrong with that large of a handicap then we have nothing to discuss.
I already countered everything Daxxarri said.
1.) With normalized gear, PvE will never outpace PvP gear so the scenario of using PvE gear over PvP will never arise since gear will not matter.
2.) WoW is progression based so players will lose interest if PvP doesn't reward players with gear - a claim that I find unfounded given that the drive for PvP is to test your skills against players. Daxxarri claims that other PvP games borrowed progression elements from MMORPGs as evidence for his claim. What he doesn't mention is the changes are cosmetic and do not effect balance which is INTEGRAL for competitive play.
3.) Daxxarri acknowledges PvP becomes unbalanced given SIGNIFICANT gear differentials. Which already exist. Not only is there a 3 tier difference but that difference in tiers increases since you can UPGRADE your gear, effectively making the difference equivalent to a 4-5 tier deficit, not a 3 tier deficit.
As a compromise, I'd rather see 2, non-upgradeable, tiers at the start of an expansion - the crafted blues you get and then the 'true' PvP gear you get via honor. They should eliminate the 2 types of PvP currency, honor and conquest, and merge then into one new currency. Then they should eliminate ratings requirements (which they are). Each subsequent season for the duration of the expansion only releases 1 new tier. This way EVERYONE gets to get it eventually. Those who win more will get it faster but by mid season most players will have it too.
Here's a problem that someone else brought up in the article YOU linked: Blizzard assumes that the natural progression for PvP is random BGs, then rated BGs, then finally arena when I don't think that's true at all, yet their system is designed with this intention in mind. My compromise addresses this as it allows everyone to purchase gear with a single unified PvP currency from the PvP avenue of their choosing.