Ideally we want to be useful, and not so reliant on our cooldowns. Simple solution would be to increase our sustained dps. For PvE, increasing censure damage, or AP scaling, would definitely keep our dps on par with others when CDs are down. Also adding back two-handed weapon specialization to some degree would also help us big time with it. Though 2h weapon spec for PvP may make us a bit more bursty I dont believe that it would make us scarier than warriors or even mages right now. Even after their nerfs in 5.2, giving us a tad more damage wouldn't make all rets instant gladiators. With the addition of shattering throw and priest's mass dispel, our bubble is no longer our safe spot, we aren't exactly undying anymore.
To address any complaints about our utility, I honestly think that you need to look at our arsenal. We are one of the remaining classes that has so many options for defensive cooldowns. Fixing the damage problem would definitely make those of you who think we don't have enough utility happier I think. While I do agree that most other classes have better utility, we have more which in the end balances it out. We effectively have 7 different abilities we can use to help our allies with (that aren't damage dealing or healing abilities, if you count those, we have many more).
Again, we can't have it all. I do believe many of us would be happier with more damage and less utility in PvE and PvP. The vocal minority seems to be out in full force and seem to be directing the changes for ret and this is a trend that I feel is not beneficial for the future of ret. Ret is a higher skill cap class, which I love about it, which leads many to think we are completely useless, thus causing more than the average QQing. Hopefully instead of ruining a great class, we can improve on the weak and balance the overpowered.
P.S. Ghostcrawler I know you hate us, but I think it's time we get treated like one of the family again ;)