Posted by Darksehb
With the MOP changes to DR on dodge and parry doesn't parry need to be 2 - 2.5x higher than dodge?
Where did you read this? everyone has this idea and I don't know where it came from lol. The actual ratio will change depending on the amount of avoidance you currently have. You are using SwordShattering as a runeforge, so use this macro to help balance them:
This was taken from your DK tank guide:
Balancing Avoidance and DR
With the new DR mechanics We'll want to balance the % on our character screen according to this equation:
Parry% = 2.598*dodge% - 5.797 (with Rune of Swordshattering)
Parry% = 2.598*dodge% - 9.797 (without Rune of Swordshattering)
So for example if you had 10% dodge on your character sheet and had Swordshattering on your weapon, you would want...
2.598 x 10 - 5.797 = 20.18% parry rating.
This, along with what other players have told me, led me to believe that dodge and parry need to be balanced @ around parry = 2 - 2.5x amount of dodge. Having DR IMO would cause a great deal of mitigation loss. The reason being that simply when you dodge or parry less you take more damage. (I am not trying to be a smartass I am just trying to show you all where I am coming from)
The macro you give:
/run d=GetDodgeChance() n=3.22 b=5.01 if UnitRace("player")=="Gnome" then n=n-.01 end if UnitRace("player")=="Night Elf" then b=b+2 end p=235.5*d/90.6425-((235.5/90.6425)*b-n)+4 DEFAULT_CHAT_FRAME:AddMessage("Ideal parry: "..string.format("%.2f",p))
I don't understand where or how to use this macro. Is this something that you would just basically make a macro for in the Macro UI >> press it >> see results?
As a new tank you wont have to worry about DR for a while.
Being that I am only getting into 5 man heroic content you are probably right about this. I mainly raid as my Rogue and really have no plans to raid on this toon outside of LFR unless my guild is desperate for a tank.
Thank you everyone who has posted their feedback so far!