Topic
New Disc Priest Mechanics Announced On PTR!
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Just in:
Priest Thoughts? |
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I think this will help balance the value of crit (by reducing it from 3x to 2x) and mastery (by having it increase base healing) the total effect of mastery on DA is increased by a tiny amount. The double dipping on PW:S will be interesting. Not a fan of screwing around with rapture returns.
Making crit a good statConfuses the hell out of me. as does Keeps the kit of Divine Aegis making crits do something special. It only makes crit better for PW:S. Just how much PW:S are we supposed to cast in 5.2? It makes it worse for everything else, and will hurt burst healing (the %increase gained from crit rating). Mastery might be interesting again, but haste will be better if mastery still doesn't affect SS (which we'll have to see how that plays out, since DA is changed) |
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Edited by Taymage on 2/14/13 7:50 PM (PST)
It makes crit "worse" when compared to the previous proposed 5.2 ptr changes. But I think he's saying it is still a more interesting stat than it is on live? It's just that now, instead of mastery being pretty bad under the previous proposed plan, there are viable choices in terms of secondary stats. Maybe, idk.
At first blush, these changes seem mechanically great to me. But like Tiriel said elsewhere, I suppose everyone will have to see how the numbers actually work. |
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Oooh, unintended side effect of this is that renew might become worth casting. With high mastery, it should hit fairly hard.
Lessee, currently I have... 31.55% mastery unbuffed in my healing set. Multiply that by about 30% (which is close to what the healing part of new mastery is in comparison to the total amount of mastery.) You get about a 10% healing increase to basic healing without absorbs. That's not including the mastery buff which adds about 10% total making that a 13% buff to basic healing. (Obviously rounded quite a bit.) All in all, if this works out with atonement, this is actually a fairly substantial buff to the way I play disc and makes me a very happy priest. Also... PW:S being able to crit makes my pants tighter, so in summation, all I have to say is... HNNNNGGGGGG. |
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Yeah, it IS a bit strange seeing a female toon post something like that... |
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Oh Evry, Kaels answered your question here: http://us.battle.net/wow/en/forum/topic/7909481150?page=15#293
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1) Divine Aegis now works differently. It causes any critical heal to proc a bubble for 100% of the heal instead of doubling the heal. In other words, a crit for Holy is a 200% heal. A crit for Disc is a 100% heal + a 100% bubble. The bubble however benefits from mastery, so it's more likely a 100% heal + a 130% bubble. I don't know... It makes me "hate" Disc, not Crit or Mastery, because I can see this person, who could use a big heal, then ends up with a mediocre heal but a huge bubble, which mostly would be wasted... Then, that tank health spike, because he had a gigantic bubble on him last time... And, somebody heal Tsulong please. My eyes are blinded by that big, bright circle around him. |
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Inneresting.
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Edited by Kaels on 2/14/13 8:41 PM (PST)
If they actually need a big heal, that implies that they're likely to take damage in the near future, which means the bubble won't be wasted. If they don't need a big heal, you're still probably going to get more value out of this than you would from 'normal' crit mechanics, because the reduction in crit overhealing is probably going to outweigh the healing lost from the occasional bubble expiration. In any case, your raid is almost certainly better off than they would be with a 'normal' crit, because you aren't accidentally sniping someone else's HoT or pushing your own next PoH cast into overheal. You gain the same extra healing another healer would from a crit (maybe a bit more), but without the drawbacks. And on top of all that, all your heals are now 10-15% bigger before even considering crit, so while you might lose some healing from the occasional RNG lottery jackpot, you gain even more healing in a consistent and predictable form. |
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I have to say I'm also very interested as I'm a fan of creative and interesting solution rather than number tweak.
Maybe something where part of the DA trickle down into healing, essentially doubling as a HoT. Say you crit on a base heal of 50 K, so you get a 70K bubble on target with mastery, well then over the next 10 sec half of that bubble become heal on the target every 2 sec. So you start with a bubble of 70K, but 2 second later the shield is only of 63K and the target restored 7000 health. So the bubble is still a bubble but isn't wasted if there's no damage. Just random thought |
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I can only imagine this to become a bit of a scaling nightmare in the long run, depending on how much Mastery you'll be able to get eventually. However, it is nice to see Disc is getting a bit more of consistency on the way Crit and Mastery work for the spec.
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I'm not a very mathy person, but my fundamental thoughts on the changes are that they're overall positive for the spec, and keep the feel of the spec as well. Critical PW:S is something I've wanted since I started playing in Cata. It just makes sense, and it's powerful. The change to DA is interesting. I know a lot of people worry that the absorbs will fade away before they're used, but that's kinda silly. If you're doing any mildly dangerous content, they'll break. This is the change I feel will require a more math oriented PoV though to figure out. Mastery change was also needed imo, the stat weight was too low. Having some raw throughput will be sweet, but I agree with Kaels. Grace/Archangel+Mastery, we could be seeing some silly and possibly unintended results. Power Infusion change seems more intended for Shadow, but will directly impact Disc as well. Most Disc Priests already take PI, so this is just a straight buff of 10% DPS during PI. I have no qualm with a buff to damage. :) |
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Doubtful. The bulk of Disc's activity (actual heals and Spirit Shell) is actually going to get less Mastery benefit than other specs do. If you assume, for the sake of argument, that a disc priest's output is 50% PWS and DA and 50% everything else, then Disc gets effective Mastery scaling of 1.3% per point, or only slightly higher than the standard 1.25. For a more realistic scenario for the next tier - say 30% PWS/DA, 70% everything else - you're looking at 1.1% per point, or somewhat less than the standard. |
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SO disc is getting buffed again?
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It looks like they managed to fix secondary stat scaling without changing the average strength of our heals by more than a couple percent (and made them more consistent), and slightly buffed average PW:S (less on noncrits, more on crits).
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