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So the following two statements were in a blue post and completely contradict each other.
1) Divine Aegis now works differently. It causes any critical heal to proc a bubble for 100% of the heal instead of doubling the heal. In other words, a crit for Holy is a 200% heal. A crit for Disc is a 100% heal + a 100% bubble. The bubble however benefits from mastery, so it's more likely a 100% heal + a 130% bubble.
2) Makes Prayer of Healing good for periods of restoring damage, but makes Power Word: Shield better for periods of preventing damage.
So on live, a critical heal with PoH will be a 200% heal + 100% divine aegis with mastery. Assuming a 20k normal heal and 30% mastery this means a critical PoH heal will be a 40k heal and 26k absorb for a total of 66k healing.
With this new ptr build and the same stats. A critical PoH heal will be 20k heal 26k absorb for a total of 46k healing.
Can anyone explain how a nerf to the healing component of PoH will make "Prayer of Healing good for periods of restoring damage?"
Edit: I just realised this is for all critical heals, not just PoH. So all of disc heals just got significantly worse, not just PoH. YAY!!!!!!!
Edited by Tweakler on 2/15/2013 6:21 PM PST
Not by nearly as much as the nerf. It's not even worth mentioning.
Edit: and It's actually a slight buff to our heals, but a larger nerf to our absorbs. another nerf in disguise.
Edited by Tweakler on 2/15/2013 6:24 PM PST
I believe the way that they are trying to fix disc priests is because right now, we can prevent a lot of damage after SS is on CD. Getting a 120k absorb on the entire raid is pretty substantial for some abilities regardless. However, since even going to comfortably hit 35% crit next patch, we wont have a 100% chance to get DA on everyone. Meaning that PoH will be mainly to stabilize the raid group.
The point is that the heal component of PoH has always been !@#$. Now they are taking away the guaranteed absorbs from it AND making the heals half as good on crits. It makes no %^-*ing sense and is completely ignoring the problem,
I like the way Amabella put it:
Imagine they took the Crit heal portion of our crits, and spread it around all of our heals via the new mastery.
That's kinda what they did to make the mastery change.
It should end up being a 5-10% nerf to heals and a 10-15% buff to PW:S, depending on C:M stats.
edit: The important change is now mastery is an interesting stat. It was going to be dumped by priests in 5.2. Haste will still be better than crit or mastery, but it's limited by mana regen and cds. So, gearing should be more interesting now.
Edited by Evry on 2/15/2013 6:29 PM PST
Tweakler, please read this thread: http://us.battle.net/wow/en/forum/topic/7924332656
Edited by Taymage on 2/15/2013 6:30 PM PST
It's a quite significant buff to heals and a buff to PWS, and a nerf to crit heals. The end result is that total output might be reduced by less than 5% (depending on how much PWS you cast, you may break even), but more of it comes in predictable, reliable heals. It should be a buff to effective healing compared to the current PTR state.
(There's math demonstrating some of this in the other Disc threads.)
Huh? I'm telling you to read it, because it contains actual information about the proposed changes to disc, as opposed to your incorrect, sky-is-falling assessment.
I think you're overestimating here.
It's currently just as good as Holy's in Serenity. After the Mastery change, it'll be somewhere in between Serenity and Sanctuary PoH. It's an excellent heal.
Considering that you can turn it into a shield 25% of the time, buff it by an additional 25% (for the record, that makes it better than Holy's in Sanc) 60% of the time, force it to crit once every 45 seconds, and haste it by 15% on demand by casting another excellent spell with similar throughput...I think you're going to be OK.
Actually, it's probably like linking someone the entry of the word they misspelled/misused.
I'll also have some figures in a bit.
Just because I'm upset by the ridiculous changes doesn't make my math incorrect or my understanding of the nerf invalid. There are two potential buffs in the whole announced change.
The first "buff" is that PWS can now crit but was followed by severe nerfs making crit completely undesirable. How generous.
The second "buff" is that mastery now increases all healing, but makes our absorbs (which you mostly get from critting) much weaker. Again, making crit undesirable and negating the first "buff".
This is your problem.
You are wrong, the changes are not "ridiculous"; they are actually very close to many changes that actual, non-baddie disc priests have been asking for since the MoP beta. It's possible the numbers might need to be adjusted, but these changes are not "ridiculous".
Edit: at least you didn't claim these changes are "ruining the uniqueness of disc" like last time: http://us.battle.net/wow/en/forum/topic/7592912305?page=1
Edited by Taymage on 2/15/2013 6:51 PM PST
So if you have, say, 12 Mastery points (equates to 30% Mastery), the current value of a crit is 3.3 * X. The new value is 2.402 * X. So that's clearly a significant nerf to crit.
20-25% crit and 25-30% mastery would show a more significant nerf.
Consider X to be 30k with 20% crit and 30% mastery
expected is 43.7k under previous 5.2 system
40.7k under new.
You're right that I overestimated the buff to PWS though.
... why did I bump this thread?
I still may see it as a nerf, but it's also a stabilization, we need it. Below you can see a 2 healed Heroic Blade Lord encounter each classes numbers are representing the top in the world for rankings. ( I know WoL isn't insanely accurate interpretation, but it's a generalization. ) Even with this 7% nerf, we still are number 2 among all 5 healers. I know it's fight dependent, but putting it in simple people terms.
( 2 ) Priest
Top : 85923
- 7% = 79908
( 5 ) Shaman
Top : 69296
( 1 ) Holy Paladin
Top : 85274
( 3 ) Mistweaver
Top : 77323
( 4) Resto Druid
Top : 74326
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