Topic
The Ret Issue: A Possible Solution
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So I have a proposed change to Seal of Justice and burden of guilt that may make it quite used in PvP.
The new Seal of Justice would be something as follows: Causes your melee attacks (would also include judgment) to slow the enemy by x% stacking y times. When your target reaches y stacks, they are rooted by holy chains for z seconds, taking n% increased damage from the paladin. The number of stacks should not be low enough that it has no chance to be countered, and also not high enough that it can be countered every time. The roots would be on its own DR to prevent not wanting to play with other classes that also have roots. The increase in damage taken by the paladin should be significant enough that you would prefer it over truth even if the roots get dispelled/countered a few times. Pros: Hand of Sanctuary would either replace Hand of Salvation or Hand of Freedom (Freedom being more likely). It would be a hand you place on a friendly target making them immune to CC for x seconds (most likely 3 - no greater than 6). This would mean Holy could pick it up, but they would be dropping Repentance to do it, so their CC train would be significantly weakened by taking this. A choice for sure. Pros: |
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That is an interesting idea but there are 2 other things going on that go against it..
1) GC said "We think ret is in a good spot" We mening him and the devs (I guess) 2) There is a split in the Paladin community. Some players say ret is fine, while there are others that think ret needs help. Both sides are too busy fighting among themselves to be of any use to others. ( also.. some of them are so one-sided that they refuse to think otherwise ) this happens on both sides. |
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I feel like Seal of Justice just needs to apply its weapon damage on Judgment. Right now, one of the biggest boons Seal of Truth has is refreshing Censure with Judgment, making it a constant pressure. If Seal of Justice also added 20% weapon damage as Holy onto Judgment (not applying the slow) then it might be a little more competitive in terms of when it got used.
Or, frankly, Seal of Justice can just go away and become an ability instead. We have 3 other Seals already, 2 of which see fairly limited use to begin with. There's no need to have a slew of passive buffs you barely use. Either make each one do something meaningful and unique, or just don't have them---they're added clutter. Just to be clear though, I don't think Ret uptime is actually a huge issue right now. My biggest concerns are survival against armor penetrating attacks (virtually none), ineffective healing (cuts our utility's main use), and a big list of talents that basically never see use because they are practically and mathematically inferior. Also: I really think Burden of Guilt should have never existed. Blinding Light should have occupied that talent spot, and Justice should have just applied on Judgment. The level 87 ability should have been...something more exciting, useful, game changing, or otherwise not Intimidating Light. |
