UPDATED A BIT FOR 5.4 LOOK FOR THE * FOR NEW INFO.
If you have any questions that haven't been answered on the forums after reading the guide, feel free to battletag me in-game at Love#1604
*TALENTS PORTION HAS BEEN UPDATED FOR 5.4
4.Generally Used Spells/Rotation
5.UI, Macros, Addons
SECTION 1. Talents- These may vary depending on what map you get.
Tier One (level 15)
Currently in 5.4 not all talents are viable for Tier One. Psyfiend was nerfed this patch to oblivion and honestly isn't worth taking unless you bubble it. Void Tendrils is especially useful in the new BG's Kotmogu, Silvershard Mines, and Deepwind Gorge for mass rooting your opponents limiting their mobility. Void Tendrils is also the best ability to use when being trained by melee to peel yourself. Mindcontrol is still incredibly useful in Eye of the Storm, Arathi Basin for throwing your enemies off cliffs aim for healers, as well as CC capping a base with a second person.
I'll be running Void Tendrils predominantly, and occasionally switching off to MC.
TLDR Talent Preference: Void Tendrils=MC>Psyfiend.
Tier Two (level 30)
Body and Soul is still a good option if you don't want to bother with clicking feathers on the ground. Any speed buff really is great in RBG, throw it on your tank in flag carrying maps for extra run time, and even better on Guardian Druids. Angelic Featherswas buffed this patch, feathers last for 10 minutes and movement speed was increased by 20% best part is, it doesn't cost mana. Phantasm is fine for freeing yourself from movement impairing effects for five seconds, but I do not recommend it over Angelic Feathers. Normally you're able to dispel slows on your own, and using AF to get away is a lot faster.
TLDR Talent Preference: Angelic Feathers> Body & Soul>Phantasm
Tier Three (level 45)
From Darkness, Comes Light has been buffed this patch, increasing it's procs when using Renew, Circle of Healing, Prayer of Mending, and Prayer of Healing. Mindbender is great if you want quick mana return, on a 1 minute cooldown, no longer is Mindbender a priority for me personally, but still a good option. Power: Word Solace replaces Holy Fire returning 1% mana each use which is approximately 3000 mana per 10 seconds if used on cd. Solace does a great deal of damage for an instant cast, around 40-60k for me normally while in Inner Fire and Chastise chakra. All are viable in 5.3.
TLDR Talent Preference: From Darkness, Comes Light>Mindbender>Solace
Taking FDCL now, as procs are ridiculous.
Tier Four (level 60)
Desperate Prayer is no longer my go-to talent but is still incredibly useful if undergeared. I use DP, when getting trained and after Void Shifting friendly targets. Spectral Guise has been my main talent in tier four, for the ability to drop combat quickly to peel. Also, use this when you get Kotmogu to drop the orb when stacks are too high (your Paladin can also bop you, but this saves a bop). Angelic Bulwark helps a bit with Holy Priest survivability giving a shield that's 20% of your health, I honestly never use AB ever.
TLDR Talent Preference: Spectral Guise>Desperate Prayer>Angelic Bulwark
I'm using Spectral Guise, love love this talent even after 5.3 nerf.
Tier Five (level 75)
Twist of Fate can be extremely useful in RBG, due to the fact that on many occasions targets will dip below 20% health. It is 10 seconds of 15% increased healing, can be a great help in certain fights.
Power Infusion will always have a special place in my heart, but this patch he's on the back burner for the most part. During big team fights, Power Infusion is a life saver when I need to spam a couple Flash, Binding, and Greater Heals into people getting low without ooming myself quickly. Divine Insight has the same effects as last patch, and still is viable for procs off Greater Heal and Prayer of Healing.
TLDR: Talent Preference: Divine Insight=Power Infusion>Twist of Fate
I've been taking DI a lot more lately for PoM procs off Greater Heal. Power Infusion is still good, and Twist of Fate isn't bad. Really personal preference for this tier category.
Tier Six (level 90)
Cascade, oh how I love Cascade. It is my go-to choice for RBG based on it's capabilities to go far and wide putting out big bursty heals. It's the best spell when the opposing team pops their one shot macros, it's PoM on steroids (Plus it was buffed this patch bounces 4 times instead of 3). Divine Star is incredibly cheap on mana compared to the other two talents in this section, and also does a good amount of healing on a shorter cd. Halo is the only spell I would not recommend for RBG just based on the fact the mana cost is really high, and has the longest cd of all the talents.
TLDR Talent Preference: Cascade=Divine Star>Halo 5.4
Personally going Cascade for the bigger bursty heal.
SECTION 2. Glyphs
Glyphs will really differ for everyone, and my standard setup this patch has been Renew, PoM, and Mass Dispel.
Glyph of Lightwell is no longer necessary as it was placed into spellbooks as a baseline spell. Using Lightspring glyph will only give you extra charges (but you have to click it) so it's not worth taking anymore imo.
Glyph of Spirit of Redemption is still a decent pick for Holy Priest glyphs, but no longer my #1. 24 seconds of freecast time while dead, with no mana limits, and no interrupts. As long as you and your team are able to communicate on when the rez time is, preferably at around 10 seconds before it goes off stop SoR and rez again quickly (use cancel aura macro in macros section), it's like you never died at all.
* I always have MD glyph because of the 5.3 rework of MD. I take Glyph of Mass Dispel because normally I am the only Priest in my group, useful for dispelling opponents defensives Pally Shield/BoP Mage/Druid Iceblock, keeping up pressure. Not dispelling defensives quick enough can make or break games.
I use the following interchangeably depending on opposing teams comp. Prayer of Mending, Glyph of Renew, Holy Nova on flag maps which I take rarely if I'm pugging and can't trust people to spin flag.
Lately I've been going Glyph of Renew you can get an extra tick on renew with soft cap (4721 haste) Renew is buffed 33% but lasts 3 seconds less.
Glyph of Inner Sanctum is great when the opposing team is caster heavy, reducing damage taken by 6% with Inner Fire up.
Glyph of Fade is a flat 10% damage reduction on use.
SECTION 3. Stat Priority, Gems, Enchants
Resilience is no longer really necessary to gem or enchant, but the resil meta gem is worth a second look.
* Intellect>Spirit>Mastery>Crit/Haste>Resil is what i'd aim for if you're hoping to get out big heals, and have good mana regen without having to drink constantly. Int for spell power to land insanely huge heals, not sure how PVP Power is at the current moment but I will update as 5.4 progresses. I'm currently making a Mastery/Crit build as my procs off FDCL are so incredibly frequent I hardly have to cast anything.
* Currently reforging my Haste to Mastery>Crit.
I'm gemming mostly raw Intellect as of 5.4 starting with Brilliant Primordial Ruby for 160 int in all red slots, Purified Imperial Amethyst for 80 int +160 spirit, Artful Vermilion Onyx for 80 Int + 160 mastery. Intellect currently is better than PvP Power for healers (so far). Also with gems, you can get two different types of gems they have the exact same stats. More often than not 'perfect' gems are cheaper on the Auction House.
I DO NOT SUGGEST TAKING RESIL GEMS, AS RESIL BASELINE IS HIGH.
Reds Brilliant Primordial Ruby or Perfect Brilliant Pandarian Garnet
Blues Sparkling River's Heartor Perfect Sparkling Lapis Lazuli
Yellows Mystic Sun's Radiance or Perfect Mystic Sunstone
Quick Sun's Radiance or Perfect Quick Sunstone
Fractured Sun's Radiance or Perfect Fractured Sunstone
Artful Vermilion Onyx
Purples work for either red or blue.
Purified Imperial Amethyst or Perfect Purified Roguestone
Greens work in yellow and blue sockets, many options here.
Turbid Wild Jade or Perfect Turbid Alexandrite
Energized Wild Jade or Perfect Energized Alexandrite
Zen Wild Jade or Perfect Zen Alexandrite
Enchanting general enchants for your items.
Shoulders Greater Crane Wing Inscription
Cloak Enchant Cloak - Superior Intellect
Chest Enchant Chest - Glorious Stats orEnchant Chest - Super Resilience or Enchant Chest - Mighty Spirit
Bracers Enchant Bracer - Super Intellect or Enchant Bracer - Mastery
Gloves Enchant Gloves - Greater Haste or Enchant Gloves - Superior Mastery
Legs Greater Pearlescent Spellthread
Feet Enchant Boots - Pandaren's Step or Enchant Boots - Greater Haste
SECTION 4. Generally Used Spells & Rotation
My rotation setup for RBG would be to (may differ on situation)
1.Find a good spot for Lightspring, put it in a corner unreachable to the enemy team.
3.Prayer of Mending PoM before HW: Serenity for Holy Spark buff increases healing on HW:S and refreshes your Renew on targets.
4.Holy Word: Serenity use this off every cd with PoM
5.Power Word: Shield if a target is taking a lot of pressure.
6.Cascade when entire team starts dipping low
7.Circle of Healing also when multiple people are low
8. Prayer of Healing with Power Infusion up
9.Divine Hymn I can't stress how much you should use this every cd, find a place to cast in los without being interupted or make sure Aura Mastery from your Paladin is out.
10.Flash Heal 2x on a single target getting low
11.Follow with Greater Heal for faster cast time after 2 Flashes.
Repeat, if FDCL procs, use Instant Flash Heals on lowest targets.
11.Guardian Spirit is also used whenever a target is getting low, though sometimes people die through it. It's really buggy, but it does provide extra healing to a single target.
12. Void Shift low targets, Desperate Prayer + Renew/PoM yourself after.
Other spells used- Mass Dispel for enemy defensive CD's.
They're entirely up to you to gauge what type of pressure is being output. This is normally what I do personally.
Light Heals (Light Pressure/Single Target)
Renew, PoM, Serenity.
PW:Shield (if necessary), Renew, PoM, Serenity
Flash Heal 2x, Greater Heal
Moderate Healing (Medium Pressure for 2-4 people)
Flash Heal 2x, Prayer of Healing
Renew on all,PoM, Sanctuary, Prayer of Healing
Renew on all, PoM, Sanctuary, Circle of Healing
Heavy Healing (Extensive AoE Pressure 5+ people)
Try to Sanctuary the area with the most people.
PoM, Cascade, Divine Hymn.
PoM, Circle of Healing, Cascade, Divine Hymn.
All of these combinations should top your team off.
(Thanks to Rilaks)
Here's some information regarding which heals are affected by Chakra: Serenity, Chakra: Sanctuary, and what isn't affected by either:
Chakra: Serenity -
Increases the healing done by your single-target healing spells by 25%, and causes them to refresh the duration of your Renew on the target.
Chakra: Sanctuary -
Increases the healing done by your area of effect healing spells by 25%, and reduces the cooldown of your Circle of Healing spell by 2 sec.
Prayer of Mending
Circle of Healing
Glyph of Power Word: Shield
Mastery: Echo of Light (Unverified)
Guardian Spirit Sacrifice (Unverified)
SECTION 5. UI, Macros, Addons.
Addons you should have, or at least try most can be found on Curse.
Platebuffs MOP which you can find on WoW Interface helps by showing the buffs and cc's out on enemy targets, as well as friendly targets. It's great for instantly seeing Fears, Paladin Bubble, ect. You can choose whether or not to display your teams debuffs too, as it can get confusing but it's easily customizable. By far my favorite bg addon.
Battleground Targets is especially needed for RBG when a target needs to be purged or cc'd. Displays all enemies on one single panel, and can be customized to show healers/tank ect by class color options are there as well.
I personally use Tidy Plates and Threat Plates to show the overhead buffs with Platebuffs.
Also Bartender, for keeping my UI clean and spells in a central place on my screen.
Interrupt Bar is useful for seeing when your enemy has their interrupts ready, easiest way to not get kicked.
For RBG I use mouseover macros for practically everything, every healing spell at least, general example.
#showtooltip Prayer of Mending
/cast Chakra: Serenity
/cast [target=mouseover,nomod,exists] Prayer of Mending; Prayer of Mending
I have a dispel macro which I use for offensive and defensive dispelling in one (Purify/Dispel Magic)
/use [@mouseover, harm, nodead, exists] Dispel Magic; [@mouseover, nodead, exists][help] Purify; [exists] Dispel Magic
I didn't want to waste a glyph for Dispel on Leap of Faith, so I made a macro building it in to make sure roots/deep/ect are dispelled before gripping. Saved countless lives this way dispelling deep and gripping orb carries to safety in Kotmogu. Be extremely careful to make sure your target doesn't have VT on them before doing so.
/castsequence [@mouseover,help][@targettarget,help] reset=30 Purify,Leap of Faith
Cancelling Spirit of Redemption form macro useful for when you die and need to make rez immediately.
/cancelaura Spirit of Redemption
Inner Will and Inner Fire Switching macro. Useful for changing when being trained (armor/spell power), and going back to Inner Will for instant cast (mana cost reduction).
/castsequence !Inner Fire, !Inner Will
Courtesy of Longinus, Chakra macros
/cast Chakra: Chastise
/cast Chakra: Holy Word: Serenity
/cast Holy Word: Serenity
/cast Chakra: Sanctuary
/cast Divine Hymn (editted: Divine Hymn would be the better spell to couple this with into 1 macro... then right afterwards you can cast Sanctuary if needed... then you can go right back to Yellow Chakra.
Here's a macro to buff your COH cd from 10s to 8s... use this macro in place of your regular COH keybind.
/cast chakra: sanctuary
/cast Circle of Healing
SECTION 6. Tips, Tricks, and Positioning.
Majority of the time you should be in Chakra Serenity for rbgs, switching Sanctuary helps for AoE healing, and always offensively use Chastise into a Fear on enemy healers. You'd be surprised how many people trinket a 3 second Chastise at 2k+ rating lol. Currently I'm binding my chakras to mouse wheel shift-up/down and middle mouse I find these incredibly effective since they're on such a short cd. I use middle mouse to change between Inner Fire and Inner Will.
In Gilneas make use of the house at Waterworks fights for casting Divine Hymn, go inside the house, or in the corner out of enemy los. Also works for the house on Arathi Basin at Blacksmith, as well as the fort area at Lumber Mill. Place your Lightspring on the corner side of houses, or toward the back of your group it has a 40 yard range. Good Lightspring placement- http://i.imgur.com/SvCHnBe.jpg Hymning in the corner los behind the Lightspring is also a good place to get a full channeled Hymn off.
When in Kotmogu you have the option to change talent to Spectral Guise, giving you an out to drop the orb if you must carry. Healers carrying orbs is not recommended especially Holy Priest, but it helps if you must grab them and want to trade-off orbs/remove stacks.
Obviously as a Caster, stay toward the back you will be gripped into the middle of everything so Void Tendril root and run back to where you were. Normally when I get gripped by a DK, they set up a Grip/Beam/Vortex and or Ring of Frost, you really NEED to have Paladin for Aura Mastery on your team with the amount of cc's it's crucial.
Best team composition if running Holy Priest in RBG healer wise is Paladin + Double Hpriest or Paladin +MW Monk + Hpriest. Never ever let your RBG leader send you to Arathi Basin to Heal the tank if that's your strategy remind people you're an AoE healer. You're better off being the healer who pushes with the offensive group, and having a Pala stay to heal tanks or single targets.
Remind teammates that overextending=instant death, use life grip to bring people back into range often even if they don't like it.
* Don't forget to grip your FC in Deepwind Gorge to get across the map for quicker caps.
* Spectral Guise to get out of combat faster for peeling, and fast out of combat drinking.
* If you are running with a Moonkin Druid on your team, ask for symbiosis you recieve cyclone, which is great for ccing enemy healers. You can pretty much reset diminishing returns with chastise, cyclone, fear, mindcontrol ect repeat.
Have fun, don't take things too seriously and you will get the hang of Holy Priest in RBG. Goodluck, and hope to see more of you Holy Priest on the battlefield!