Divine Shield

90 Blood Elf Paladin
19285
I would much rather have a haste penalty than a damage penalty. inb4 haste=damage.
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90 Blood Elf Paladin
11180
They will never revert this change. It is good as is although it would be nice if you would also get a 50% buff to healing on yourself.
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90 Human Paladin
9970
That would undermine the spell's effectiveness as a defensive ability (harder to cast heals), while also going very nearly back to full damage in bubble (you can still unload at full effectiveness, you just can't hope for stuff to come off cooldown again before it expires).
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90 Blood Elf Paladin
7525
Just remove the !@#$%^- thing off of GCD, and i will be happy.
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90 Blood Elf Paladin
19285
atm the damage nerf only affects 1 spec, with a haste penalty it will affect all specs. Therefore it can be buffed for compensation.
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90 Human Paladin
9970
The damage debuff isn't supposed to affect all specs equally. Using a defensive ability to heal up is fine; using a defensive ability to attack with complete impunity is less fine, which is why they chose that specific effect in the first place.
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90 Human Paladin
13010
divine shield doesn't need changing its fine the way it is.

but if you really want to add something since its a defensive utility, make it so if the shield is broken early it will put a 50% increase to healing received to the paladin called "lingering light"

but it will only last to the point that divine shield would have ended and only if the shield is broken not canceled as that would make prots able to get a 50% heal increase for 8 seconds via a bubble taunt cancel shield macro.

could be a neat glyph?

pvp wise not every fight would require it and it wont have use in pve so its not a glyph you would expect in use 100% of the time :)
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90 Goblin Mage
15590
Divine Shield used to have a haste debuff but after retribution finnally became viable with the WOTLK expansion, we got alot of instant attacks with no cast times and that combined with the immunity bubble is what made us op and put out a ridiculous amount of damage while being god mode for the duration of the bubble. Now with rets damage being so pitiful outside of cooldowns it could work ok but then again it would make our burst phase with all cooldowns op as hell in PVP if there was no one immediatly dispelling bubble.
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90 Blood Elf Paladin
7620
I dig on Divine Shield. Perfect for a WPvP tank!
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90 Human Paladin
6665
It use to be a 50% attack speed debuff. Back when wings first came out you had 120% damage and were invulnerable for 12 seconds. I remember taking down like 3-5 players and they could do nothing about it. It needed the change. However, it does kind of suck these days....
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90 Human Paladin
8590
02/22/2013 07:01 AMPosted by Zagara
I would much rather have a haste penalty than a damage penalty. inb4 haste=damage.


It was a haste penalty in the beginning.

It was changed to meet the times and the change is good..

However with the speed in wich bubble is removed from us now days it hardly seems fair any longer.

Also the greatly reduced durration of bubble also kinda blows.

I say they should make bubble allow us absolute immunity again. No more pesky things to remove bubble.
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90 Blood Elf Paladin
19285
If the haste penalty was added again, it would be fair to make it undispellable again.
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90 Undead Warlock
13160
02/23/2013 06:45 PMPosted by Zagara
it would be fair to make it undispellable again.


it is undispellable. The only things in game that can get rid of it is Shattering Throw and Mass Dispel.
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90 Human Paladin
9970
02/23/2013 06:45 PMPosted by Zagara
If the haste penalty was added again, it would be fair to make it undispellable again.

If they made it a stronger offensive tool, it would be fair to make it uncounterable?

???
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90 Human Rogue
7830
02/23/2013 10:27 PMPosted by Ravicana
If the haste penalty was added again, it would be fair to make it undispellable again.

If they made it a stronger offensive tool, it would be fair to make it uncounterable?

???


I think he meant that if you loose 50% of your damage output and also suffer a haste loss too, then it would be fair to make you 100% immune to all damage and no need to worry about any sort of dispells.

However if they did this, then it would seem logical to allow pallys 12 sec on bubble again.

Perhapse make bubble work like BoP, but just make you immune, but un-able to attack or heal others, but instead only heal your self or somthing........

Just some ideas...
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90 Blood Elf Paladin
19285
02/23/2013 10:27 PMPosted by Ravicana
If they made it a stronger offensive tool, it would be fair to make it uncounterable?


the reason behind people qqing about bubble is because of Hpallys full healing from it. Other than that its really lackluster aside from avoiding a huge burst but every class has a ability to do that.
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