Where does weapon dps fit into our stats? I'm just trying to make a comparison between a fully upgraded Raid Finder version of Spiritsever with the legendary gem to replacing it with the season 13 Malevolent Gladiator's Shanker
Weapon DPS is always valued, right now as I stated in the guide, PvP Power is the best damage increasing stat.
So, weapon dps set aside. The legendary gem would give you 1000 attack power and some crit rating. However you are losing out on Stamina, TONS of PvP power, and resilience. The combination of those stats which you would lose out-weighs the gain in attack power. Especially since weapons give 9%~ PvP power increase.
Just a little clarification here - you can't overlap the cooldowns. So if you use the Badge first it is a 20 second cooldown, if you use the Springs it is 10 seconds, as such it isn't a 10 second internal cooldown at all. It's probably just semantics but I didn't realise that until it was pointed out to me.
That is essentially what I ment/said. The time one must wait between the trinket use can be refered to as an internal cooldown, but I suppose I could have worded it better.
But yes, You cannot overlap the Springs and On-use trinket. They do not share a cooldown, but rather there is a 10-20 second wait time between the use of each depending upon which you use first.