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1v1, you really don't.
Any decently geared/played lock will win it, considering Imps + Felguard can kill you before you can kill him. That, and between coil, axe stun, and blood fear, you probably won't be near him much.
Also, chaos damage goes through diffuse magic. :l
Chaos damage includes all the schools, as well as physical.
It's the same reason you can use a paladin's Hand of Protection and immune Chaos.
Soooo, yeah it goes through it. :(
The thing i found after fighting some of the best pvp demo locks on my server which may or may not be as strong as other servers , it really comes down to timing and line of sight.
My usual deal is to get on them asap, the longer you spend out in the open the easier the locks gonna get more than enough demonic fury to drop you even through ToK, using your CC's and Defensive cooldowns chained you should be able to buy yourself time to get into the fight, Teleport into the line of sight, heal (includes all 3 forms, Chi, Expel, Sphere) Paralyzing the pet (since locks cant free their pet).
Now most warlcoks will pull out their imps just before they burst so if you see it make sure you have enough chi to shut down the soon to be coming damage. Lock goes into burst, Touch of Karma, if the lock attacks great, if it doesn't use the time to either heal or build up some chi and launch fireblossoms, the moment your ToK is going down you need to pull out of the fight to heal and buy time for any stuns you may have, for example. ToK goes down, Teleport, Spam spheres, if pet comes around, use it for chi wave or paralyze it, and get back into the fight.
The more times you catch the lock out of Demon form the better your chances are.
When in demon form your best attack is Spinning fire blossom (since it bypasses the massive armor they get, and at range you can launch a few then duck into LoS and pop some heals off)
Make good use of all your moves and make sure you time it as best you can.
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