02/27/2013 02:07 PMWell if you can name an organization (good or evil) in WoW who -didn't- have predictable, repeated motives behind their deeds, by all means. I'm just more attached to trolls since my main was one from BC to Cataclysm. And I like the troll aesthetic when they really get into it. Zul'Drak was visually awesome to me, as is Echo Isles 2.0.
Posted by Neizhi
You've a point there.
But the best villains at least had more varied motives than "destroy Azeroth/get power." And we usually only had to fight them once or twice.
The Scarlet Crusade was a group who genuinely thought they were the last people on earth. Everyone else had become corrupted or was undead. Their first goal was survival, their second was to reclaim their homeland. Their methods were extreme in the utmost, but they were somewhat logical.
The Defias was a group out for revenge. They had given their all to Stormwind and weren't paid back for their efforts. Their goal, then, was to make a political statement and to make the monarchy pay, one way or another (bringing them back in Cataclysm was a mistake, since their story was already done).
The trolls, though, have always been in pursuit of a vague, always nebulous goal of "power." The thing that makes them frustrating, though, is that themes of a decaying empire and the total annihilation of troll civilization and their struggle to come to grips with that are really cool. But they're almost entirely fan-born and speculative, since they always get glossed over in the game.
Above all, though: any villain suffers from repeat exposure, and the effect gets worse the more they are repeated. The Defias were a complex moral question the first time and a chore the second. The Scarlet Crusade were a dangerous lunatic sect the first time and a collection of fun mini-games the second. The Trolls were an ancient, continents-spanning empire the first time and now they are indistinguishable from any other mob.