Hello my name is Curoar (think of it like que-roar) and I’m here to help new players as well as veteran players get a firm understanding of what's happening to Arms in 5.4 in terms of PVE. There are a lot of new and exciting changes so we’ll jump right in and find out what’s going on with this spec in 5.4.
This guide is up to date for 5.4.
If you have any suggestions to add to the guide please leave it in comments and I’ll come back and check it every now and then.
Updated with new changes to Intervene and Disrupting Shout. BiS Heroic list has also been updated.
As of today I have updated the single target rotation for interactions with the Tier 16 2 set bonus. Take the suggested new build with a grain of salt.
So why should you play Arms?
Arms is currently (in my own opinion) one of the most active specs to play. Every GCD is being used and there's never a time where you're waiting. Some players like gaps in their rotations, but I personally don't. It's one of the things I love about Arms.
Arms also has one of the best AoE Tool Kits in the game with Deep Wounds, Whirlwind, Sweeping Strikes, and Slam. It's capable of tremendous amounts of Burst and sustained AoE Damage. For fights like Galrakas in Siege of Ogrimmar, Arms is a great choice.
In addition due to it not relying on critical strike (Like Fury), Arms is a solid DPS spec at all gear levels.
Table of Contents:
I. Wait?! What happened to the spec?: Changes from 5.3 to 5.4. - http://us.battle.net/wow/en/forum/topic/8087999196?page=1#1
II. Stat Priorities and Reforging - http://us.battle.net/wow/en/forum/topic/8087999196?page=1#1
III. Gems, Enchants, and Consumables - http://us.battle.net/wow/en/forum/topic/8087999196?page=1#2
IV. Professions and Races - http://us.battle.net/wow/en/forum/topic/8087999196?page=1#2
V. Talents and Glyphs - http://us.battle.net/wow/en/forum/topic/8087999196?page=1#3
VI. Rotation Priority and Cooldowns - http://us.battle.net/wow/en/forum/topic/8087999196?page=1#4
VII. Sample Gear Lists - http://us.battle.net/wow/en/forum/topic/8087999196?page=1#4
VIII. Proving Grounds Help - http://us.battle.net/wow/en/forum/topic/8087999196?page=1#5
IX. FAQs - http://us.battle.net/wow/en/forum/topic/8087999196?page=1#5
I. Wait?! What happened to the spec?: Changes from 5.3 to 5.4
The Arms tree under went some more radical changes from 5.3 to 5.4. Several of the changes were to bring the spec up to par with others in terms of single target DPS, and others were to give it a more unique identity from Fury. Arms now has a considerable boost in single target, but also is now equipped with a very heavy AOE/Cleave toolset that would make Fan of Knives from Wrath of the Lich King look tame.
While we’ll go into more detail about all of the changes further on in the guide here’s a list of everything that has affected the Arms in PVE in the transition to 5.4.
II. Stat Priorities and Reforging
The Stat priority from 5.3 to 5.4 has changed for Arms. The priority is...
Hit (7.5%) > Expertise (7.5%) > Crit (Until around 32%) > Mastery > Crit (past 32%) > Haste
Hit: Hit capping prevents your attacks from missing which causes you significantly hurt your damage output. It also allows for smooth and more predictable rage generation. To cap hit at level 90 you’ll need a total of 2550 Hit rating, or 2210 Hit Rating if you’re a Draenei.
Expertise: Expertise stops your attacks from being dodged and parried. However as a Melee DPS you should always be behind or to the side of a boss (Unless the fight calls for you to stand in front of the boss) so that your attacks are not parried, or blocked. Like before you’ll need 2550 Expertise Rating to be dodge capped, and 2210 Expertise Rating if you have a racial that benefits from using specific weapons like Orcs and Humans.
Critical Strike: Our bread and butter secondary stat that isn’t as over shadowing as our other stats now. Critical Strike is very important for Warriors for Enrage uptime. Whenever an Arms Warrior crits with Mortal Strike or Colossus Smash, they become Enraged. While in Enraged you generate 10 rage as well as increase all damage dealt by 10%. Oh and there’s also that additional benefit of your attacks hitting twice as hard, which is always fun.
Mastery: Mastery allows Arms’ melee attacks to have a chance to perform another melee attack which deals 55% of your weapon damage. It may seem like a small amount but it adds up quickly over the course of a longer fight. In addition it now has the chance to proc Sudden Death.
Haste: Haste improves how quickly we attack with our main hand weapon. Haste has gotten a significant buff in 5.2 and with the changes to Sudden Death (Allowing it to proc off of Mastery) it has become a much more powerful stat for Arms. The stat gets even better once we obtain the Legendary Meta gem provided by Wration, as well as the Legendary Cloak.
For reforging you’re generally going to aim for your stat caps (hit and expertise) and then reforge the remaining stats to Critical Strike, and when you can’t reforge to Critical Strike you reforge to Mastery. However optimizing reforging can be tricky. I suggest using ReforgeLite, an add-on that calculates the best way for you to reforge, and then performs the act for you in game. If you’re someone who can’t use add-ons you can also check out Askmrrobot.com.