Yes, let's resort to personal attacks instead of argument vs counterargument, suggestions, questions. Civil discussion cannot happen. Let's just make wild assumptions about the other poster we disagree with. To be clear, I don't care about MY healing charts, as you can see, I am not even raiding. I am responding to an argument which seems logical to me: how are other healers to show what they can do if aborbs prevent their spells from being useful? Absorbs taking priority before other heals is in a way an unfair mechanic (I am talking about healer aborbs only BTW).
Someone erroneously brought up double standards here. OK, how about a "double standard" in the way heals work: some get to be used first, others have to wait. And from what I read on these forums. this issue does seem to affect the way healers are selected, perhaps affecting raid spots.
Just wondering, what do YOU see wrong with a healer absorb shield triggering after a a certain percentage of damage goes through? A bit similar to how armor works. Isn't it the same as if the healer was not one that uses absorbs? If so, how is this going to break things? if your main healing comes from absorbs, well, now you are made to use your other heals, and those can be buffed, if needed, and yes, you give a chance for other healers to be useful.
This is just a different mechanic to consider, and I am not a dev after all, but, instead of presenting a counder argument that can be challenged or accepted, you attack the person. I guess I expect too much of you. No wonder I cannot stick around in this game for too long any more. The community is just aweful.
But that's not how absorbs are working for paladins. You're going to take raid damage. Even if we had the entire raid stacked with full IH absorbs (50% of the paladins hp = 200k max). The damage comes in so fast, and so hard, that a paladin cannot blanket a raid.
What we can do is "stop the bleeding" so that other healers can get people back to full HP. Our absorbs may eat "minor" damage, but even in LFR, they aren't powerful enough to prevent real hp loss.
We'll either see the raid take damage (or know it is about to take damage), and drop some spells. Using the first mob in ToT, the raid takes massive damage. Yes, a paladin can heal everyone through that.... once. But in reality, you need the other classes far more than us, because they can get people's HP back up. We're preventing damage. They're healing it. It's that team work that makes it great.
As for letting damage through first.... what happens if you only have that much left? It's a block, not a reduction. Both types of "mitigation" have their advantages/disadvantages, but changing the status quo to a different system may not fix anything, and creat even worse problems.