List of 5.2 bugs

90 Troll Priest
14145
Here's what I've seen:

-Quest item drop rates are absurdly low (even on pre-5.2 quests).
-Major phasing issues on Thunder Isle.
-Loot from 5.2 rares can't be picked up on occasion.
-Mobs on Thunder Isle seem to have aggro issues and will latch onto to random players.
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MY HAIR IS GONE! I MISS MY PONY TAIL T^T
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90 Gnome Warlock
13490
Hunter and Warlock pet's skills "Avoidance" don't work, meaning they get 1 shot by any boss AoE, Pandaren Rare AoE, etc.
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90 Draenei Paladin
0
The quest "Lightning In A Bottle" in Mt. Hyjal is bugged. When you try to loot a quest object, a "There is no loot" error occurs. I'm told this is part of a chain quest and would rather not skip it or go to Vash...
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90 Gnome Warrior
7885
Another thing I found is at times you can walk through the 2nd stage gate without it even being unlocked/opened
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90 Night Elf Druid
15480
Bug Forum-------------------->
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90 Dwarf Warlock
8175
I agree 100000 percent with the random mob aggro
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90 Draenei Death Knight
7075
Second boss in HoF is not getting the debuff afforded all old raid dungeons. Trash gets it, but the boss didn't. I think overall that boss was very buggy last night and was hitting way harder than usual for normal. Monday we were doing him and hardly had to use cooldowns and tuesday i was rolling cooldowns and he would still kill me on a couple pulls. I looked at one log about how i died... It said he melee'd me for 171,000 and immediately did an overpowering strike for 412,000. That is almost 600k in under 2 seconds. It happened at about 45% so his intensify wasn't too high either.
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90 Undead Mage
18720
03/06/2013 12:59 PMPosted by Baene
Second boss in HoF


03/06/2013 12:59 PMPosted by Baene
was very buggy


Tee hee.

On topic: there's a forum dedicated to reporting bugs which is where this should go. I doubt the people involved with fixing bugs come to the general forum very often, if it all.
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90 Draenei Death Knight
7075
03/06/2013 01:04 PMPosted by Ciarenni
Second boss in HoF


was very buggy


Tee hee.

On topic: there's a forum dedicated to reporting bugs which is where this should go. I doubt the people involved with fixing bugs come to the general forum very often, if it all.


Ha nice, didn't even notice that. We went on Monday night from a sub 1% wipe to not getting him beyond 5% on tueday (thanks blizz for nerfing our two mages)
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phasing issues...

depend on how many people are on the isle
day 1: lots of phasing issues because about 200+ horde and alliance after the daily's all area's etc.

day 2: it was seemless this morning around 6am.

as for the other issues they are appearing to be annoying especially drop rate items.
Edited by Gistene on 3/6/2013 1:13 PM PST
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90 Night Elf Druid
7455
Hunter and Warlock pet's skills "Avoidance" don't work, meaning they get 1 shot by any boss AoE, Pandaren Rare AoE, etc.


A hunters pet has a new bug? Yep that'll never get fixed.
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86 Dwarf Hunter
3155
Rogue stealth seems to be spontaneously breaking.
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90 Troll Priest
14145
Bug Forum-------------------->


I know, but the traffic is much higher here. I will repost a list there later.
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90 Goblin Hunter
11845
03/06/2013 04:05 PMPosted by Byniri
Bug Forum-------------------->


I know, but the traffic is much higher here. I will repost a list there later.


And people out posting bugs go to the bug report forum.
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90 Human Hunter
10675
-Mobs on Thunder Isle seem to have aggro issues and will latch onto to random players.


I actually like this one and hope it doesn't get fixed. It makes the island feel more dangerous when you have to keep track of where you and the thing your fighting is in relation to other mobs and other players training past you.
Edited by Qamaits on 3/6/2013 4:09 PM PST
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MY HAIR IS GONE! I MISS MY PONY TAIL T^T


Are you sure garrosh did not just decide to shave everybodies head. Keep an eye on that one. Pretty soon he is going to be riding an old nag with a broomstick as a lance attacking windmills
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90 Troll Priest
14145
03/06/2013 04:09 PMPosted by Qamaits
-Mobs on Thunder Isle seem to have aggro issues and will latch onto to random players.


I actually like this one and hope it doesn't get fixed. It makes the island feel more dangerous when you have to keep track of where you and the thing your fighting is in relation to other mobs and other players training past you.


I worded this badly.

I'm aggroing onto random mobs 50 feet away that have been tagged by other people. Pretty sure that's not intended.
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50 Blood Elf Priest
685
03/06/2013 04:09 PMPosted by Qamaits
-Mobs on Thunder Isle seem to have aggro issues and will latch onto to random players.


I actually like this one and hope it doesn't get fixed. It makes the island feel more dangerous when you have to keep track of where you and the thing your fighting is in relation to other mobs and other players training past you.
It's annoying when it breaks stealth and then you get raped by the 40 opposing faction players.
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90 Human Hunter
10675
03/06/2013 04:11 PMPosted by Byniri


I actually like this one and hope it doesn't get fixed. It makes the island feel more dangerous when you have to keep track of where you and the thing your fighting is in relation to other mobs and other players training past you.


I worded this badly.

I'm aggroing onto random mobs 50 feet away that have been tagged by other people. Pretty sure that's not intended.


Yeah that would suck and should go away, but the leashing mobs aggroing you on their way home makes the island seem a lot more dangerous and I've been enjoying it so far.
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