Pros of SoJ that I can think of:
- 50% slow making it so we do not have to talent into BoG, therefore leaving us with an opportunity for a 30s cd stun. Aids in kiting, allows us to stick to our target longer, etc. Although I've only actually talented into BoG a few times even when using SoT, it's sometimes necessary even with long arm to stick on your targets.
- Damage seems decent from what I can tell, I'm not really sure. I'm usually always topping the damage charts in BG's by a lot regardless of the seal I'm using. It seems it gives us a little more 'burst'.
Cons of SoJ that I can think of:
- 50% movement speed impair is MAGIC, therefore it can be dispelled. Yes, I realize dispel has a cd now and cannot always be used on trivial things like dispelling a movement impairing effect, but most other impairing effects are physical. I would consider this a small con, really.
- Allows stealth based classes to get a free re-stealth since we no longer have a DoT. Even though Rogues can cloak to remove Censure, if they don't have cloak up, it's a substantially long DoT that will prevent re-stealth for quite some time.
What do you guys think? I've heard people discussing that they may use SoT at a range and SoJ within melee, etc. I think what I'll do if they are both very even is use SoJ vs teams with no stealth based classes, and use SoT against teams that do.