So it’s time for a resto guide- since somehow we don‘t have one. This guide will mainly be aimed at those starting out in MoP heroics.
"If you've got to get down, but can't find an elevator. You have to do it any way you can- even if it's with a shovel." (Dark Tower 2; Stephen King quote).
^ best way to describe shaman healing.
So you want to be a resto shaman, we’re sort of the underdog at times- but we are extremely fun. This is for anyone thinking of rolling a resto shaman or someone that played resto in Cata, but is just finally getting around to playing that resto shaman you’ve been neglecting.
As a resto shaman, your main stats are: Intellect, spirit, crit, haste, and at later levels- mastery. From level's 1-40, you can use cloth and leather. From 40 onward, you use mail.
Note: If you have access to BOA's, make sure to get the elemental leather/mail one. That is what you want to be using- not the clothie one.
For more advanced healers, here are some resources:
Advanced resto shaman stuff:
http://www.icy-veins.com/restoration-shaman-wow-pve-healing-statistics-priority-reforging (includes haste breakpoints)
Both are more geared towards raiding.
So, what’s changed? Well, talents and glyphs for one. Oh and all our totems are now cool downs.
Yes, that’s right- I said ALL of them. Also, there are no more buff totems.
So let’s review the main ones shall we?
Main resto totems:
Healing stream totem(water totem): 30 second cool down. It’s a small AOE typish heal. It’s also raid wide (used to only be party wide).
Spirit link totem (air totem): 3 minute cool down. Drops on your left side:
It takes any damage your tank/group is taking and evens out everyone within the totems range health pools. Throwing in chain heals and healing rain helps with this happening at a faster rate, it also allows you to heal everyone to an almost full HP bar. This is why it’s important to position yourself well (also your hunter now has no excuse to not get in range of this- they have no minimum range now).
Mana tide totem: 3 minute cool down. Restores mana. There are a couple of ways this can be used:
1. Personal cool down: When I use this as a personal cool down, what I like to do is drop my first MTT before I hit 50% mana (just my thing since Cata). I rarely use it on trash pulls but sometimes you have to.
2. Raid cool down usage: Okay, so you- yourself- are sitting round about 75% mana but you notice your priest/druid/etc seem to be low on mana. Don’t hesitate, just drop it. Don’t be greedy and use MTT just for your benefit.
Healing Tide Totem: 3m cooldown: Summons a Water Totem with 10% of the caster's health at the feet of the caster for [11 sec] sec. The Healing Tide Totem pulses every 2 sec, healing the 5 most injured party or raid members within 40 yards for 4932 [+ 48.4% of Spell power].
It's basically a greater healing totem. This can be used as an "Oh Crud" button or as a raid cooldown. The group/raid doesn't need to be stacked for this. It has a 40 yard range, which means- /gasp- you can cover an entire raid/party without trying to play connect the dots every 3 minutes.
Other totems that are useful:
Tremor totem: this is one of our better defensive cool downs. It stops a group wide fear (it is castable while feared). Don’t be that shaman that doesn’t use it.
Capacitor totem: it’s a stun! Must be right next to the mobs to use it. Helpful for your tank on trash mobs. I also like to use it in the stack phases of the Garrosh fight (I try to time it to go off when the MC's go out). Please note: it has a ramp up time.
Rocky and Bullwinkle totem: okay, not really called that. These are your elemental totems. Your earth elemental (Rocky) is your “tank” type elemental. Your fire elemental is your dps elemental.
Magma totem (fire totem):It’s an AOE damage totem. Useful for certain LFR fights (I’m talking Spirit Kings, of course. Drop it on the stack phases).
Grounding totem: 25 second cool down. Sucks up a harmful spell. If glyphed, reflects that spell back.
Earthbind totem: 30 second cool down. It’s a slow. When talented into Earthgrab totem, it works as a root.
Stormlash totem: 5 minute cool down: this basically ups your party/raids dps for 10 seconds.
Stone Bulwark totem (requires you to spec into it): 1 minute cool down: puts a big giant absorb bubble around you for 30 seconds.