Topic
The Witch Doctor - Hero Class!?! - Discussion
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Edited by Theelitefour on 3/19/13 9:47 AM (PDT)
I think it would be really cool to have a *true* creature class that rotates pets
throughout a fight, unlike hunters/warlocks/frost mage. The idea would be to throw vials filled with different things like pheromones to attract poisonous frogs, etc. I will describe these ideas below~ The witch doctor would be a true creature summoning class that rotates pets throughout a fight and has abilities that offer to take the suffering away from the other. It uses a dagger main hand and a class-only (similar to hunter-only range weapons) Voodoo figure off-hand and the vast majority of its damage comes from its creatures and empowering them. The Witch Doctor would also wear leather armor (because there are enough cloth wearers already). I think it's super cool! These ideas below are mainly from the diablo website with a few changes to fit more with wow. Also, feel free to add to these or give any new ideas to go with these - we might be able to build the next hero class <:~D->-< I don't know about you, but I love playing classes with lots of team support utility - that's way more fulfilling to me! (Vials are used to summon your creatures to fight for a short period) Damaging Abilities (Poison) Vial of Toxins: You toss a vial filled with poisons at the target location, inflicting enemies within 8 yards of impact with a harmless pheromone. After 4 seconds, the pheromone starts attracting poisonous frogs which attack the targets infected, adding a poisonous DoT to the target. 30 yard range. Lasts 10 seconds. 30 second CD. (Disease) Vial of Contagion: You toss a vial filled with plague at the target location, infecting enemies within 8 yards of impact with a minor disease. After 4 seconds, the decaying flesh attracts zombies to attack the targets infected. 30 yard range. Lasts 10 seconds. 30 second CD. (Magic) Vial of Eternal Flame: You toss a vial filled with eternal flame at the target location, setting enemies within 8 yards on fire and attracting Firebats to attack them. 30 yard range. Lasts 10 seconds. 30 second CD. (Bleed) Puncturing Wound: you stab the target with your dagger, causing them to start bleeding, reducing movement speed by 15% per stack (up to 3 stacks max). After 3 stacks, zombie dogs are attracted to the target and begin to attack. Lasts 10 seconds. 5 yard range. No cooldown. Voodoo Figure: Throw the Voodoo Figure at the target location, increasing the damage of your creatures that stay within 30 yards of the figure by 25%. 30 yard range. No cooldown. Voodoo Soulsplit: You split your soul into three shards, imparting them into 3 Voodoo figures which attack your enemy and heal you for the damage they deal. Costs 25% health. 45 second CD. (AoE ability) Wailing Souls: The Witch Doctor waves his Voodoo figure in a circular pattern above his/her head, attracting wandering/lost wailing souls around him/her for the duration. After a lost soul deals damage, a nearby summoned creature will absorb the soul, allowing it to attack 1 extra target for the duration of the channel. 8 yard "aura" AoE around the Witch Doctor. Channeled - 8 seconds. Roots targets caught by the lost souls for 3 seconds. Utility Abilities Bonelink: A bone chain made from the corpses of disturbed spirits erupts from the target location, grabbing you and jerking you to its location. 30 yard range. 20 second CD. Meatshield: Your current creatures jump o your body, shielding you from the next [x] attacks, where [x] is the number of creatures that jumped on you. Max of 3 creatures. 2 minute CD. Mojo Madness: You ask the spirits for assistance, increasing damage and healing of nearby friendly beings and creatures by 10% for 10 seconds. 1 minute CD. Channeled - 5 seconds. Ceremonial Pact: You offer your soul to your ally, transferring all ailments (magics, curses, diseases, bleeds, and poisons) from him/her to you. Stuns you for 3 seconds. 1 minute CD. Purifying Locusts: You summon a swarm of flying locusts in an 8 yard radius around you, consuming diseases and poisons from any friendly target within the area of effect and healing you and any friendly targets within 8 yards equal to the damage already dealt by the poisons and diseases removed. The total healing is split between all friendly targets within range. 15 second CD. Soul Ejection: You temporarily dismiss the friendly or hostile target's soul to the ethereal plane, preventing any damage to or actions of that target for 5 seconds. 25 second CD. 25 yard range. Passives Soul Consumption: Your creatures heal themselves for 40% of the damage they deal. The Forgotten: Melee strikes that hit the Witch Doctor attracting a forgotten soul, aiding the Witch Doctor and slowing the attacker's movement speed by 50% for 5 seconds. Does not deal damage. Thanks for reading! Please add your ideas too~ |
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Well I'm glad you read the whole post in 17 seconds ;'(
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wait is this WORLD OF DIABLOCRAFT!?!?!
where is my necromancer :( LAGOMANCERXOXOX |
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Witch doctors sucked in diablo and they would suck here. I'd rather have a dragoon or something that rides a shark with a laser beam on its head while playing guitar.
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The next class needs to be a mail-wearing-bow/gun/xbow-using... whatever.
A ranger or something like that (no pets.) |
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How about the other non-pet abilities? Do they look cool?
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Witch doctors sucked in diablo and they would suck here. I'd rather have a dragoon or something that rides a shark with a laser beam on its head while playing guitar. http://www.youtube.com/watch?v=bcejITJRXw0 :3 close enough |
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Well maybe not only witch doctor, what if they add another class like a lancer class, they would use spears and polearms they would jump for gap closers and would be a pure dps class, a meele spect what can use plate str, a distance one who wield mail agi, and a magic user whit plate int maybe.
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It uses a dagger main hand and a class-only (similar to hunter-only Ranged weps aren't hunter exclusive. Warriors and Rogues can equip them as well, but Hunters are the only ones that can actually use them. |
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Troll shaman are essentially witch doctors. We'd need a class that applied to more than just once race anyways.
Now, shadowhunters, if they could have a non-troll theme as well, could be very interesting. But I don't think anyone would prefer them over other classes, as most players are pretty sick of trolls regardless. |
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So, an arms warrior? |
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And now that I read the entire post, I actually think this is a really good idea. The spells are fantastic. They sound excellent in PvE and PvP :D
I would LOVE to see this added in game. Lore would only support Troll and Orc to be a witch doctor though. |
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There are currently 3 classes that appeal to me and seem like good candidates for new classes right now:
Tinkers: A mechanically themed class, something we lack ingame despite having so much technology around us. This would be a regular class starting at level 1 available to nearly every race, likely at the exception of tauren, blood elves, night elves, draenei and of course pandaren. This is my dream class, so I have a few ideas to work with them, vague generally ideas that Blizzard can work with as it's not me who would be designing the specifics of such a class: Leather armor based class. Mail is also possible, but leather seems like the proper armor type. For dealing damage and tanking, you would equip ranged weapons, such as a gun or bow. I'd like to take this time for another suggestion: adding pistols and one handed crossbows, dual wielded ranged weapons, to loot tables throughout the game to use as an option. Perhaps throwing weapons too, but I won't go that far. (Please note: for tanks, said ranged weapons would essentially be 'stat sticks' as all damage would be dealt by the mekgineer suit) Each faction would have their own theme of abilities that would act exactly the same, but would appear different. Ideally themed on each faction's engineering prowess. For instance, goblins might have a volley of rockets, while gnomes might have a sweeping ray. (Or perhaps in that case they'd both use rockets in that case) Another example is if they reuse the 'pocket factory' ability, it would look entirely different for each faction but provide the same utility and damage. Copper toy goblins and mechagnomes, for instance. Mekgineer spec: Tank spec based off of driving a mekgineer suit, similar to the ones you see goblins and gnomes drive, such as in Stonetalon Mountains. Possibly customized for each race. It might have its own resource, steam power. A DPS spec that has you using various mechanical abilities such as the forementioned missile barrage or pocket factories. You would use ranged damage with a gun to compliment it. I leave the resource for Blizzard to choose... maybe energy? Maybe focus? A healing spec that involves using science and healing chemicals to keep other players alive. As for the mechanics, I don't want to make assumptions on how the healing would work. I leave that up to Blizzard to find a missing or new niche to fill for healing. I imagine it would use mana for healing as every class has done so far. The most common (and extremely poor) argument against such a class is that 'it's already available as a profession'. That is absolutely wrong. There is so much potential that Engineering lacks and could never have, as it would be overpowered for a mere profession. Engineering is mostly trinkets, armor upgrades, gunsmithing, hand-made grenades and toy-making. Tinkers wouldn't use any of those themselves. Tinkers would focus on using equipment rather than building it themselves. That said, engineering would still compliment a tinker's abilities perfectly, but it would never be redundant in the slightest. --- The next class I'll mention is Demon Hunters. I fully expect demon hunters to appear next expansion as a hero class in a burning legion-based expansion. It's highly likely. There have been hints alluding to it like crazy, and demon hunters are likely the most desired non-playable class currently ... well, unavailable. I make no allusions to how this class should be designed, but I have a few ideas of how it likely will play out. It will be a hero class. Maybe it will start at level 55, maybe it will start even later on, but it won't be a class that begins at level 1. It will have an evasion themed tanking spec. It will be melee-focused and be extremely likely to use mail armor. They'd probably exclusively dual wield, and in the starting zone get their traditional curved warblades (swords) for transmogging. They'd likely be able to wield all dual wieldable weapons perhaps with the exception of daggers. Besides the obvious theme of the class and it using demonic power, using fire to fight fire so to speak, I can't really say what they'll do. They'll likely have unique additions in the sense that death knights do, in that they can have tattoos for the races they are given and blindfolds for all demon hunters regardless. I think it would be cool if they had an ability that allowed them to specifically see a glow on demons, warlocks, and demonic artifacts, maybe even using it practically as a bonus effect specific for the class, such as being able to find demon artifacts for a class specific quest later on. But I am digressing here. As for playable races, I'd assume that every race except for pandaren would be able to be demon hunters. Pandaren demon hunters make no sense and would be difficult to implement mechanically. The common argument against such a class is 'warlocks already have their abilities'. That's a ridiculous argument, as you could say the same for paladins not existing because priests already have their abilities. Paladins have their own theme and are melee-based, demon hunters are the same and more so. They use demonic power by necessity rather than by sheer desire for power. And warlocks having metamorphosis is hardly a good enough reason to say 'demon hunters can't exist'. Warlocks also had death coil and dark pact (newer players have no idea what warlock dark pact was, I am sure) yet, they still managed to make a death knight hero class with a very unique theme. --- Lastly, I think that dark rangers would be an interesting additional class. Like Sylvanus, yes, but with some tweaks. They wouldn't all be undead, rather they would use the corruption of the emerald dream (and in that sense, perhaps even stealing some of the old gods' power) to empower themselves and their skill with ranged combat. Needless to say, I think this would compliment an Emerald Dream expansion. They could either be a regular class that start at a low level or a hero class that start at a high level. Both are possible. They would of course be a ranged class that used dark and shadow powers to compliment their abilities. I imagine they would *not* have a pet like hunters do, but might be able to gain temporary minions from certain abilities. I imagine they'd use ranged weapons and leather armor, but they could potentially use melee weapons as well. This kind of class has a lot of potential behind it. The only real problem with this class would be that I can't see a way for it to have a healing or tanking spec, causing Blizzard to add a class purely used for DPS to the game. It would fit well though, but it's the one I least desire of these 3. I don't know what else there is to say -- this class would mostly be designed from the ground up, and allow us to have another class besides hunters (and potentially tinkers) that use ranged weapons. --- These are the new classes I'd like to see, and ones that are generally desired by the community, fill niches missing in the game, and in general have a good chance of appearing. Demon hunters especially are likely to appear next expansion. Expect to see them soon. You can mark my words on this. I hope that tinkers soon follow them. |
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No. I want to be a dinomanser.
No discussion. |
I'm sorry, but I wish Blizzard had never implemented any "hero" class, & I don't want to see another one. with the way dk's turned out, i wholeheartedly agree. which is unfortunate, because hero classes could've been a great idea. |
And now that I read the entire post, I actually think this is a really good idea. The spells are fantastic. They sound excellent in PvE and PvP :D :D! Thanks! |
