My point is this is nothing new, FL anyone, so if your expecting anything to change well thats what we would call insanity isnt it?
except that even in FL you didn't feel this way until a select few heroics pre-nerf (very few people even got to this point). Fights like Baleroc when you brought minimal healers and of course heroic Rag. It wasn't though, every other fight that you are completely out of your element, and for the most part.... the raid damage was minimal when spread and there was a lot of single-target damage. I didn't feel bad about using single target heals to heal single-target damage. This is completely the opposite, with moderately high amounts of spread out raid damage.
What is it about Shaman healing that makes it sub par so much of the time and what is it about Pally healing that makes it near top dog most of the time? I'm starting to believe the tin foil hat types.
its a variety of things, one of the biggest is eternal flame and the way it works. The second is a mastery that is useful in every situation imaginable, that has almost no downside and requires 0 management. The third is that they are no longer tied to severe positional requirements, and at least have CHOICES for heals on the move. On a more selfish level, they dont provide a major raid throughput/health CD so they can generally maximize their personals for their own max gain and aren't required to sit on 3m CDs for when they are best for the raid.
On the reverse, our healing is completely tied to healing rain, a ground effect that doesn't move. ELW was nerfed into the ground in MoP, while healing rain was significantly buffed... making our heals disproportionately centered around people standing in blue. Chain heal is weaker now as well. So our tools for handling a raid that is spreading (even when players are within chain heal jumps) are lackluster now. Even with that, chain heal is an extremely slow cast that is difficult to use if you are making subtle movement to dodge mechanics. On top of all of that... paladins still have better single target heals, as AA is not as effective as beacon, so even if it came down to tank healing... their mastery is arguably better for handling burst damage and beacon heals 2 tanks for the price of one.
There is some indication from the sources Tiberria and the others are using to generate the information in this thread that at the top raiding level, shamans are being required to go full-out Spirit in every way they can, because one of the basic reasons they are being brought to those race-for-world-first fights is so they can be mana-regen-bots.
sadly, shamans "niche" right now is HTT, MTT and 10% extra health to the tanks. We also occasionally get asked to use other totems (tremor, earthbind/grab, windwalk, capacitor), and bring an extra stormlash + fire ele damage. So fights where you cant afford to drop a healer, a token shaman gets brought for some combination of alll of the above... fights that you need to drop healers for any reason, we are almost always the first out the door.