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Just to add to the point about Horridon's last gasp...I really like everything about it.
1. It has no icd. This means that it can (and does) stack if it procs back to back.
2. It procs a lot, and thus will be a much more stable source of regen then the soothing talisman, which can get screwed by fight length.
3. It restores mana over time, instead of all at once in one burst. This makes it less likely to waste part of the proc when it happens shortly after the pull.
4. Passive int! What's not to love there.
Doesn't Horridon's buff math out to 1467 Spirit, the same as all the other trinkets this tier? I ran the math and even the Shado-Pan trinket seems to give the same amount, is it the fact that the buff can stack that makes it so valuable for a regen. standpoint?Link your math? The most conservative estimates pegged it as the highest regen trinket so far (comparing even normal Horridon's vs H Qin-Xi's).
1.1287 * X * 0.5You just wot?
or that03/15/2013 09:37 PMPosted by Safyr1.1287
Like, I need explanations for what is what. I'm not a mind reader. :P03/15/2013 09:37 PMPosted by Safyr0.5
I just ran that quickly off the top of my head while browsing trinkets and deemed it correct seeing as all the other trinkets give 1467 spirit.You ESPECIALLY never do calculations with a result in mind before you even get it, especially when it's off (VP trinket is not 1467 averaged spirit even when used perfectly with no waste on cd).
Oh yeah, I haven't even looked at formula for the RPPM yet, which is probably why I've come to the conclusion of it being equivalent to the other trinkets. If you have any way to calculate this it'd be great if you could show me the numbers, I just ran that quickly off the top of my head while browsing trinkets and deemed it correct seeing as all the other trinkets give 1467 spirit.RPPM formulas, taken from Howtopriest (fairly outdated since Blizzard changed RPPM mechanics slightly: http://us.battle.net/wow/en/forum/topic/8197741003#1 )
RPPM scales with your haste, so we need to take this into account when determining the value of the new trinket procs.
low haste reforge (normal healer) = 1.04 high haste reforge (unrealistic healer) = 1.2Because RPPM takes the highest of your melee, ranged, or spell haste, we have to take into account the higher 10% melee haste raid buff (source: http://us.battle.net/wow/en/forum/topic/6893549789 ). Power infusion temporarily pushes spell haste higher than melee haste for its duration, so we need to take this gain into account in addition to the loss of 10% melee haste. 10% melee haste buff = 1.1 power infusion = 20% spell haste * 5% spell haste / temp loss of 10% melee haste * 20s / 2min = 1 + (1.2 * 1.05 / 1.1 - 1) * 20 / 120 = 1.024242424We are assuming 1 bloodlust with an 8 minute fight duration for consistency with other approximations bloodlust = 30% haste * 40s / 8min = 1 + 0.3 * 40 / 480 = 1.025Putting this all together, this gives us: Worst case (low haste, no power infusion) = 1.04 * 1.1 * 1.025 = 1.1726 Low Intermediate case (low haste, power infusion) = 1.04 * 1.1 * 1.024242424 * 1.025 = 1.2010266663824 High Intermediate case (high haste, no power infusion) = 1.2 * 1.1 * 1.025 = 1.353 Best case (high haste, power infusion) = 1.2 * 1.1 * 1.024242424 * 1.025 = 1.385799999672In practice, most healers will have low haste, so the Worst/Low Intermediate case numbers are most realistic.
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