The current system forces undergeared players to "play" with all the other pvpers.. and by "play" i mean be free HKs for the first 2 weeks of gear farming...
THIS IS NOT EXCITING PVP...
A fresh 90 literally can NOT kill any player that has pvp resil and power
veterans dont feel accomplished over these kills, new players get demoralized and quit...
What is the solution?
Better access to intro pvp gear. (yes there is crafted set, but on my small timey mom and pop server buying the entire set will cost you close to 10k and still leave you with atleast another week of hardcore grinding to fill in all the small pieces)
Player verse Player needs to be on absolute even ground at all times otherwise players seriously looking for battle and challenge will move onto games like League or counterstrike where skill outshines time invested.
Thats not saying time invested wouldnt net rewards... but better skilled players will still dominate battlegrounds through better play (LOS, heal jukes, etc) that they learn from months of pvp.
I move that there should be freely accessible pvp gear to fresh 90s, furthermore there should never been more than 2 sets of pvp gear per expansion...If blizzard insist on rewarding veteran players then the second teir of pvp gear should be only marginally better and signified mainly through aesthetics.
If blizzard continues to reward their veterans at the expense of new players Warcraft pvp will always be a joke in the competitive community