There have been a number of incidents in which I have the feeling either hunter pets are either bugged in terms of their avoidance and armor stats for damage mitigation, or Blizz is setting up an April Fool's prank a few weeks early and letting us scratch our heads over why our pets are dying at a significantly faster rate than they were prior to patch 5.2.
Rare hunting is nigh improbable if you're intending on having your pet tank, particularly for rares such as monks. Likewise, there have been complaints from other hunters on various servers that their pets can't handle multiples of mobs as well as they used to even with a fair amount of healing and pet mending offered, one of the biggest issues I've come across is the fact that even when you can kill a mob, your pet's health regeneration is significantly lower, and when you dismiss and resummon them, they tend to have only about half of their health pool, I've ended up feeding, bandaging, or mending my pets upon calling them out because every time I've done it, they've been at low health and none of it makes any sense.
The biggest concerns I've had is in the fact that pets are taking significant amounts of damage, far more than they were prior to patch 5.2 and there was no indication on whether or not this was intentional, can we get some clarification on whether or not this is 'working as intended'? Or is it a bug issue that needs to be addressed?