Piercing Shots: Now also affects Multi-Shot
Words can't describe how much yes
I actually think the weaker hunters mark spreading is an interesting idea too. It would make dual-hunter groups enticing. Right now, you can see two or three hunters in a 25 man raid group, but I guarantee it's not from the buffs they bring, the utility they provide or the massive chart topping damage. Throwing in a synergy between the hunter specs, so that a marksman hunter would compliment the survival hunters AoE, is a very interesting idea indeed. Reminds me of ICC and designating which hunter would be using the hunters mark glyph (one hunter would maintain hunters mark, which would be more powerful than the others').
Throwing in some sort of infecting wounds pet beast cleave idea? Now we're going somewhere to set up the BM, SV and MM hunters synergy to mesh the best when one of each spec is present. I like it. It would encourage 25 raiding hunters to avoid just all mindlessly speccing survival on 50% of the new encounters in order to serpent spread faceslam multishot.
This synergy concept really helps a few of my own thoughts on the specs right now. I like the idea of all three being very close together. I'm not too big a fan of one being a better role for a niche, such as BM being best single target or SV being best AoE. Especially if, then, SV can still keep pace with BM and MM as single target, but not vice versa. I do, however, like the theory that they're on a standard deviation for play style.
For example, pretend:
SV can do 90k single target and 30k AoE and be super easy to play. BM can do 95k single target and 20k AoE, but is harder to play than SV. MM can do 100k single and 25k AoE, but is exceptionally harder than the other two to execute. Therefore, in reality, you wind up seeing numbers more like SV 85k single, 30k AoE - BM 90k single, 20k AoE - MM 95k single, 20k AoE. The difference that turns the tide in a specs favour isn't the inherent nature of the class itself or the ability of the player, but the circumstance of the encounter (90% of the fight is AoE, SV; 90% of the fight distracts the player, BM; 90% of the fight makes single target burn imperative, MM).
While this is an interesting concept to employ right now, taking it a step further by making all the classes synergize and benefit from each other would make it that much more interesting. Say there's an encounter that makes single target burn imperative, but greatly distracts the player. There's two hunters. Right now, they'd both probably swap to BM. But if BM was going to provide some sort of benefit to the single target potential of a MM hunter, it would be more beneficial to have one of each. This way, one hunter will be BM/SV and the other will be MM/SV and nobody will think either is crazy. I don't know quite what that would be. For an AoE circumstance, it would be the hunter mark AoE spread above.
In any case, interesting theories, but it overcomplicates things a lot. Then other classes that don't have hybrid potentials will be looking towards the same synergy mechanics, and then the Blizzard devs throw eggs at my face and key my car.