1. Should melee help on turtle shells at all? Our strat has melee ignoring them, since they knockback, but icy veins says you can hit them from pretty far away without getting knocked back. Like I said it seems like we got turtles down but if we can help get them down faster that would only be good.
2. Where should bats be tanked? We were having our bat tank(Paladin) move them to the boss for additional cleave damage, but I'm also reading/hearing that it may be better to just tank them in the center. Also, any tips to help our bat tank with the bats, both in terms of threat and survivability? We only have two hunters so I don't think there were any MDs going on since they're both focusing on turtles(one is a designated kicker).
3. Near the end we switched tactics and had ranged nuke down bats since we were on good pace with the shells. We actually got our best attempt doing this but it was our last attempt so we couldn't get another. Are we on the right track here? Like I said at this point the bats are the big issue.
4. Are we behind on DPS? At the 5 minute mark we were at around 50% on Tortos, probably since ranged is so focused on turtles. I was reading some logs and some guilds are killing him in that time if not faster. Now granted those guilds are probably in all heroic gear but it shouldn't make THAT much of a difference, should it?
Frustrating because we got thru the first three bosses fairly quickly, and Tortos is supposedly one of the easier bosses. I feel like we're doing something drastically wrong.