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03/13/2013 11:12 AMPosted by AriktuI guess what I do not understand is that the old system for trinkets worked fine.
Max[ICD, 60 / (RPPM * HasteMod)]
A trinket that is intended to proc every 1 minute could in theory go 8 minutes or more without activating.
Yeah Bad Juju still feels terrible. On target dummy testing the proc is still completely unpredictable, and I went 5 minutes without a proc.
Can we please just have the old PPM system back?
03/13/2013 01:39 PMPosted by AdvancedWish windwalker monks had some TEB stacks to use with our instantly procc'ing trinkets...
• Horridon's Last Gasp
• Inscribed Bag of Hydra-Spawn
• Stolen Relic of Zuldazar
• Lightning-Imbued Chalice
No I don't even know for sure where blizz is based. Is it anaheim? Charity starts at home. That's where it's most meaningful I believe. Hey big props to blizz for things like this hospital in Memphis and disaster relief campaigns. It's the little things done locally that. An have the biggest impact. I'm sure many of us have donated $10 dollars to support a deserving family at.xmas time or something along those lines.
I couldn't have said it better. Interestingly enough, this type of RNG is undesireable. Short story: new content, may it be just one aspect, not competitive w/ old content is just a sham. Who wants to buy into a sham? Aka pay for game this kind of junk. Oh and the healer trinkets in 5.2 ... they absolutely suck. PERIOD. Players want to have controle over their characters. THE END.03/13/2013 09:42 AMPosted by MoarbierFor 5.2, we made a change to trinkets to make them less predictable and less boring with the RPPM system.
Ok, is anyone else beginning to feel like we are being subjected to a curse rather than a benefit here? What comes to mind is this "May you live in interesting times."
There are some things in this game that should simply be functional.
As a player, I don't need every single thing to be interesting. I do not need my AOE rotation to be interesting (GC mentioned this a while ago, I think with regard to priests). I do not need my trinket proc to be interesting. I merely need it to be functional.
Now, I want my character to be interesting, I want lore to be interesting, I want my rotation to be somewhat interesting in that it's not one button, but as far as my rotation goes, above all things, as a raider, I simply want it to be functional. I want to be able to get the job done without "interesting complexity" that simply turns out to be mindless, pointless complexity for some vague "interesting" goal.
I find interest in the enounters themselves, in the world of Pandaria, in the people I meet along the way. Those are all truly interesting.
But, an interesting RPPM proc that is not functional does not support my goals in the game. Perhaps it is interesting to theorycrafters. However, I would much rather not be subjected to this kind of rng when it comes to my trinket of all things. For goodness sake, just make it work.
And please, lay off the "interesting" occasionally, and focus just a bit more on basic, simple functionality.
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