03/13/2013 12:09 PMPosted by EdgyI guess what I do not understand is that the old system for trinkets worked fine.
ICD PPM is fine, as it puts a floor on how frequently the procs can happen, but traditional PPM w/o an ICD is very broken and not normalized across all classes/specs. How can it be fair that a dual-wield gcd-capped AoE-cleave DPS would get 3-5x the proc rate as another single-wield, resource-capped single-target DPS? For the sake of balance, both in PvE and PvP, RPPM is a step in the right direction.
I'm going to assume the AverageProcInterval (in seconds) is something like:
Max[ICD, 60 / (RPPM * HasteMod)]
As I said in my statement. It is fine to decide to change how trinkets will work.
However, at this point the trinkets do not work well even with the buffs and as it stands many classes will be using Tier 14 trinkets as BIS over the new trinkets.
They need to spend more time working on this idea and not turn Tier 15 into a beat test for this new trinket system.
Get rid of the idea for now and bring it out in the next expansion after they have plenty of time to work on it internally and thru a whole beta test for the new expansion.