Topic Smaller guilds and the state of raiding...
Edited by Askadellia on 3/19/13 4:13 PM (PDT)
I was going to bump my old recruitment thread or was toying with the idea of creating another one when i realized the forums and trade is flooded with guilds..smaller guilds trying to recruit or rebuild, or other guilds trying to round out their raid teams. It seems this is a buyers market on The Scryers, way too many guilds for guildless players or unhappy players to select from.
A few of the problems i have noticed
-Smaller guilds (even though some might be lvl 25) don't really have anything to offer. They need one or two players to round out their raid teams, and you certainly can not recruit with the "hey, you can be a sub" method.
-The people who have stayed in the smaller guilds are still happy their. They have loyalties to the guild tag and loyalties to the others who have stuck it out. I know first hand, that's how we are in Vagrant. All the small guilds are like that on this server. The sentimental aspect clouds our vision of progress. If it were easy for those people to jump ship they would have already.
-The players who are on the fence tend to go to the larger guilds because they have better chances to raid with different raid teams, and interact with guilds that have a more active player base.
What i was going to suggest try doing is instead of the smaller guilds competing with each other, cooperate and work together and coordinate with each other. Find out what they need that you might have to help them out. If one guild is raiding Heart of Fear and another is raiding Vaults on a different night, loan them your raiders since it doesn't interfere with lockouts, and hopefully they will do the same for you. Many people have geared alts, if its an off raid night for you offer it up if it can fill a void.
Or, find a guild that is in the same situation as you are. Both guilds have the same ride night and times but always seem to be short a player or two. Bring 18 players together and try to fill in the holes and get a 25 man going. Granted neither guild will get "credit" for the run, but you get to raid and with two guilds pooling their resources you have a better chance of getting things done. If things work out well, maybe both sides can work something out either merge or create a new guild.
Either way, its time the smaller guilds worked together. This server is far from dying..there are plenty of active players left to make this server thrive.
I think we found somewhere the other day where there are like 2500 active accounts on The Scryers.
Two of those accounts are mine. I don't spend enough time in game anymore to raid anything more than.....(backs out of that comment)......
I had IRL stuff happen that put me behind the gear curve (being out of game), so now I don't even care if I catch up. I just accept the 'if you are casual then do LFR and like it' that Blizzard has us choking on as they thrust it down our throats....
I think I agree for the most part with the OP. Wouldn't it make more sense though to combine some of the "small guilds" into a larger one so you can enjoy the benefits that come with a recognizable guild tag?
I also know that the "large guilds with nothing to offer" are almost always looking for people to plug into their main raid team and would much rather develop and gear local talent over importing people from the outside.
Toffees, both of your statements are correct.
It would make much more sense for some of the smaller guilds to come together under one tag so everyone benefits. The main hurdle to that is no one wants to give up on or leave their smaller guild.
Actually that's how i started raiding with Vagrant back in Wrath. I was pugged into their 25 man by a mutual friend, then started raiding on their weekend alt run. Eventually worked my way into their main progression run for ICC when someone had to step out. If i was implying large guilds have nothing to offer, i came off wrong. I feel large guilds have everything to offer for exactly your point.
Now with that all said and to get the ball rolling...
Vagrant's raid times are scheduled on Tuesday's and Thursdays at 600pm server (we have lots of east coasters), and plan on running for a couple hours on those nights. Our raid team is mostly set. One of our tanks is having computer issues and hopefully will be resolved soon, and a dps who isn't 100% sure if they can make that raid time all the time. One of our healers has set plans every third thursday, so we might be down a healer that night, or possibly a dps if we shuffle characters around.
We plan to start at the beginning. M. Vaults. We haven't raided together in a while, and will be using this to get the rust out, some of us are playing new rolls that haven't been played before, and ultimately learn to work together as a team..again (even though its a tier behind, and you have to start somewhere).
Many of us have Alts that are geared through LFR and have raid experience.
If any guilds are needing players to fill slots that are not on our raid nights, and a raid other than MV, let me know. Ill see what i can do to help you out. -OR- if you have guildies who are available to possibly fill in if we need a player please let me know.
Also, if there is a guild out there that has similar raid times, and are a few players short and are possibly interested in combining teams to make an attempt at a 25 man, contact me in game.
Thanks for your time.
I agree with everything above but wanted add something else about small versus large guilds. I started raiding on this server almost 5 years ago and back then there were co-ops for 25 mans by several guilds every weekend. That actually helped the server a lot because of what it did:
1) guilds that were stuck between having to cut people for a 10 man but didn't have enough for a 25 were able to decide which they wanted to do once a co-op was established
2) You could choose what you wanted to do as a player. I knew a couple of people who gave up 10's altogether and just pugged into 25's every week
3) All the guilds benefited because, under the co-ops, there was a stability rather than just random PUG's brought in once or twice.
It was the same for 10 mans as well. Don't get me wrong, I saw plenty of guilds come and go and this was not the "best" thing on the server, but it was something that built the community. There were friendly rivalries, etc.
One more thing about people not wanting to leave their small guilds for the comforts of a larger one: I can only speak for myself on this but I'm not a big guild girl. I've been in a larger guild and found that I didn't enjoy not knowing half the names of the people when I logged in. Sure, there were benefits but I didn't really get to know my co-guildies. There were groups that formed...I like the atmosphere of a smaller guild where I "see" familiar names and "faces" when I log in. Same with raiding. I enjoy the challenge of a 25 but love the closeness of a 10. (4 years ago I did both 10's and 25's each week on my warlock *and* tank. Yes, I was insane!)
I think generally we're all looking in the same direction, which is a very good thing. Look forward to seeing all of you and working with you to help our server! =)