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Short answer: you don't want to, if you are concerned with doing the best that you can in the current tier.
Long answer: with the changes in 5.2, it is no longer optimal to use jab as a chi generator unless you are going to be consuming the MM buff. What this means is that switching between "fistweaving" style healing and more traditional healing is a bit less fluid, and likely would be a significant HPS loss. If you want to go straight fistweaving, you will do even less healing than you would if you used SM as your chief chi generation tool. Sure, you would contribute some dps, about equivalent to a Disc Priest(less on single target, more on clumped multi-target), but the rotation to do so is not as mana sustainable as a Priest's, and again, it contributes much less HPS.
I know, people sometimes want to do things a certain way, and don't care a whit about optimally playing their character. That said, there are certain limits to what one should try to do if it is not going to work. For example, no matter how much one would want to be a melee-based Mage, it just wouldn't work, and it would be a wasted spot in a raid. That is because Mages are not designed to be melee dps. In a similar vein, although the devs will claim that fistweaving is a viable way of healing that they designed the spec to be able to do, in the current way things are done raid wise, it just doesn't fit for almost any encounter.
If you really want to do healing through damage, you should just roll a Disc priest, to be honest.
I made this macro to help out with fistweaving, and it can go a lot of places and be modded a bit, but ive managed to get relatively good DPS and HPS from it with little effort on my part. One thing to note is that the blackout kick buff is always up, and the extra blackout kicks can be replaced with uplifts (might just do that on my part anyways). NOTE EDIT: If you are going to change a blackout kick, change the jab ahead of it to an expel harm, otherwise you lose out on mana!
In order for it to work ive chosen the following:
Surging mist glyph
Renewing mist glyph (extra range)
Mana Tea glyph
2% mana meta gem
Switching over to mistweaving for times of heavy healing and summoning Zuen is still an easy option to keep heals rolling everywhere (zuen attacks really fast, tons of small heals). The macro duration is approx 23 seconds long, so sadly renewing mists uptime still isnt OPTIMAL, but i'll be damned if it aint better than what i pull otherwise. the 2% mana meta gem puts you at 351k mana, and provides better regen from what ive seen (DISCLAIMER: that is personal, i have not run any numbers to confirm math)
As with any "one button macro", you can only fit but so much good inside 255 characters, Renewing mists uptime is slightly lower than if you were to manually constrain it, but the mana tea usage is on point. Changing a jab->blackout kick in the latter half of the macro to an expel harm-> uplift drops the DPS but raises HPS, and is well worth it.
Mostly i use fistweaving to stay mana neutral (if you have roughly 15% mana, you should be able to sustain the rotation), and pure mistweaving to pump up healing. Fights like jinrokh and late phase horridon are good fistweaving fights due to the damage buffs. Fistweaving monks, like disc priests however are NOT a DPS and should not be considered as one for raiding purposes. 30-50k DPS is all well and good with tight enrage timers, but healing> DPS always.
Hope it helps!!!
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