Then Mists of Pandaria came out. All we have is a Seal that does basically no damage to multiple targets as our only AoE. Literally no damage at all. It's equivalent to the damage a druid would see at level 40 when using the spell Thorns on themself.
The worst part is that the developers added more packs of AoE mobs that are supposed to be easy because of their reduced HP, but they are way too frustrating for a holy paladin because I have to single target burn upwards of 6 low HP mobs.
http://i.imgur.com/AlGoaqs.jpg -- NIGHTMARE
Why can't we glyph denounce to do some decent AoE damage? Or why couldn't holy paladins still have access to consencrate or divine storm? From a PvP standpoint having those things would not make holy overpowered.
Leveling holy used to be decent but now it isn't fun. It was nerfed no reason. There are loads of fixes that can be implemented that would allow for the class to be able to at least dps down a few targets at the same time but as it stands it is not possible to AOE at all and you must single target every monster.
Single target holy paladin DPS is fine, I would take a nerf to that for one AOE ability.
I had a blast leveling holy in every expac except this one. Was I really expected to regear at 85 just to go ret?
I really would love a blue response on this for peace of mind. It drives me up a wall knowing how much mroe fun I could be having leveling if I had just 1 simple aoe ability that would get surrounding mobs to say, 60%.