Wait... are you saying...
NO DICE?! YEEEEEEEAAAAAAAAAAHHHHHHHHHHHHH!!!!!!!!!!!!!!!
*coughs* sorry. Anyway, here's my sign-up I'm happy to change something if you no like.
Name of Nation: The Bloodstrike Republic
Government Type: Democracy
Lord Regent Kalinar Bloodstrike (Blood elf)
Commander Karin Sunblind (Blood elf)
High Spellweaver Mordis (Blood elf)
Advisor Goldray (Blood elf)
Chief Ambassador Lionus (Blood elf)
Capitol: Tempest Keep, Netherstorm
Race(s): Blood elf
History/Description: ((WIP, will get it up later))
Overall Population: 8000
Overall Military: 1800
[Basic infantry] Blood soldier (10 to a squad)
Dedicated to the Bloodstrike Republic, these men and women are the front line of the Republic’s armies. Exceptionally skilled blood soldiers are given the opportunity to join Commander Karin Sunblind’s personal squad, made up of the toughest melee fighters of them all. Blood soldiers are given the opportunity to wield whatever melee weapon they want, though most prefer a sword and shield for the mobility. They are clad in blood red mail with plate here and there, and most will never back down from a fight. There are usually about 10 blood soldiers to a squad.
[Elite infantry] Blood guard (1 or 2 to a squad)
Spread out among the ranks of the basic infantry, these men and women are the toughest of the tough, those who refused to join Commander Karin’s squad. After they refuse, most are given their own squad of 10 blood soldiers, 5 Spellweavers, and 10 rangers each, with them as the squad leader, though they may occasionally share the power with another blood guard. They are clad in full black and red plate armor, much like their inspiration, the Blood Knights, and wield massive blood red claymores or hammers. To this day, a blood guard has yet to fall in battle, which is why there are so few of them. They need no more. Many blood guards choose to ride into battle on a mount if they can, making them excellent and irreplaceable fighters on foot and mounted.
[Caster] Spellweaver (5 to a squad)
Trained under the tutelage of High Spellweaver Mordis, the Spellweavers are trained heavily in the use of arcane magic. They are able to use raw arcane, but can also summon fire and frost just as easily. They are primarily an offensive unit, though a select few are trained in the holy arts to heal wounded soldiers. There are usually about 5 Spellweavers to a squad.
[Archer] Ranger (10 to a squad)
Most of these guys were, in fact, rangers of Quel’thalas before they joined the Republic. As such, they are trained in scouting and ranged combat, with basic melee training thrown in should one of them actually miss ever. They wear armor crafted after the Silvermoon Ranger’s fashion, but they wear blood red, rather than green. There are usually about 10 rangers to a squad.
[Specialists] Engineer (50)
Engineers are in charge of creating all of the Republic’s warfare technology. They work day in and day out to create newer and better tech for all forms of soldier, from specially infused claymores for the blood guards to staves that help channel a Spellweaver’s power. They are also responsible for the Republic’s artillery. Through hard work, persistence, and a whole lot of magic, they are actually able to mass-produce mana bombs, and keep them in storage for if they’re ever forced to use them. They have also made significant improvements to the Horde’s demolisher siege engines, wiring them to run on an arcane power core, last longer against a constant assault and actually shoot fire.
[Siege] Improved demolisher (30)
These things are death on wheels. Improved from old Horde demolisher siege engines, they run on an arcane power core, which will take decades to run out of energy (courtesy of a few Spellweavers and a whole lot of engineers), are larger, made of stronger materials, and actually have the ability to shoot fire out of cannons on their sides. The Republic hopes it will never have to use them, because the Naaru help whatever gets in the way.
((I realize that these things could be considered overpowered, and will happily change it to be more reasonable.))
-Tempest Keep (Capitol)
-That little thing next to Manaforge Duro
EDIT: BTW, Neltriz, the Republic won't be content with its territory forever, and will eventually spread out to the Ecodome Midrealm and Stormspire so they can, you know, eat something a bit better-tasting than conjured food and beans, so be prepared to negotiate and possibly fight! :D
Edited by Srdotsalot on 3/25/2013 3:14 PM PDT