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Right now I am currently using this macro with charge...
/cast Battle Shout
/cast Berserker Rage
...However, I heard that macroing Hamstring with charge is better (although the guy mentioned you have to hit it twice) which in my opinion, defeats the purpose of a macro? I don't know, my current macro is working fine, I start the battle strong (start with alot of rage and 10% more damage from Berserker Rage, also immune to fear and such) and Berserker Rage only has a 30 second CD
But please, if I'm doing something wrong please correct me and send in the right direction, Thank you :D
i don't really see the point of macroing it into battleshout and zerker rage. zerker rage particularly is something you shouldn't macro into anything, it should always be under your express control because blowing your anti control mechanics when you don't need to is silly.
if you ARE going to macro it into anything i would macro it into colossus smash.
you can macro it with hamstring, because charge is off gcd, and you can perform both actions at once, hamstring being on gcd, charge being off, so you charge and hamstring in the game global.
I wouldn't make that a macro. One charge macro that I have and like is
/cast heroic throw
That way every time you charge you can heroic throw... or you can heroic throw when it's up and charge is down.
Berserker rage is far too valuable to macro it. That automatic enrage proc is valuable and a good fear cancel for pvp/pve. Anyhow that's my two cents.
90 Tauren Warrior
Not sure I understand why anyone would want to macro battle shout or commanding shout. They last for 5 minutes now so you should have plenty of time to keep one up between attacks.
Sort of like the heroic throw idea since I rarely use that ability at all now because it no longer silences and does mediocre damage, so why not.
I would recommend that you just stop using these type of macros.
Design and create a complete set of key bindings that can be used just as fast with complete freedom of choice.
Write macros for each ability that make game play smoother e.g.
/cast heroic throw
I wouldn't put berserker rage or battle shout.
I have Commanding shout macroed with my rallying cry. I don't want to lose that when I charge. Sometimes I use strictly Commanding shout in battle and sometimes I use Battle and then switch to commanding shout when I am low.
Two handy macros are
Spell Reflect macro
Equip shield equip one hand cast defensive stance cast spell reflection
Switch back macro
Equip weapon cast battle stance
You can do a lot with spell reflect macro since u have ur shield on ur able to use other defensive moves
Can anyone explain to me what this is?
He's just listing useful /commands for macros.
At least I think he is.
I like this one the most:
/castsequence [help, @target, nodead] Intervene; [harm, @target, nodead] [harm, , nodead] Charge
Charges Hostiles, Intervenes friendlies
If the target is too close to charge it hamstrings them
If you are bladestorming, it will cancel bladestorm
~Dragon Warrior Ðeaven
Edited by Ðeaven on 3/25/2013 5:52 PM PDT
You could macro Hamstring in like this:
The reset can be seconds, various conditions, or both. In this case, you'll have 15 seconds after using Charge to cast Hamstring. After 15 seconds, it reverts to Charge. If you leave and reenter combat, it'll also reset to Charge.
I agree with dis guy...macros r kool!
Edited by Kuroyi on 3/25/2013 5:54 PM PDT
Can anyone explain to me what this is?
*Edit: I did not explain it the first time since I wanted to assume one already had some knowledge of it to save effort and time and just wanted to kick them in the general direction of what I have found to work with me in-game.
Well, when creating a macro for an ability:
(Ignore <> when writing the macros I just want to show you how it works.)
You can leave it blank and it will show the tooltip of the first item or abillity in the macro. Or you can type an ability's/item's name after it resulting in that ability/item's tooltip being shown.
You can enter the name of an aura to cancel when the macro is activated, so there is no longer a need to cancel it by finding the aura and right clicking it to disable it. it works well for quick Bladestorm cancels or sometimes I use it for Blessing of Protection, for it sometimes prevents Spell Reflect.
Stops your Auto-attack. I sometimes use it with Intimidating Shout because, depending on the patch, it will sometimes just Auto-attack after use rendering it useless against your target.
As a caster, it will stop the cast, naturally. As a Warrior I use in macros such as Charge, Reflect, Bladestorm, Healing Potion, etc.. In order to cancel actions such as mounting or capping a flag in a BG.
You see these just help me make the game play smoothing for my play-style when added to each ability.
/cast [@mouseover] <ability name>
This allows one to use abilitys without having a target or a focus target. Just by mousing over does it tell the ability where to go. Useful for some abilities and playstyles, useless for others. I kinda like it with my Banner Intervene macros.
Will also set your target as your focus target.
/cast [@focus] <name>
Will only cast the ability on the focus target.
Is interesting. First of all you can use a simple macro with any item like
/usetalents # (1 or 2)
This will use your primary or secondary talent specification, I find it useful with I PvE sometimes. I can create a macro which will swap specs with an equipment set.
I just find it easier to bind inspect to Shift+Z or something. I can quickly inspect players that have challenged me to a duel or whatever.
Is nice to be able to spam rather than clicking and having the player be in combat or just out of range.
Type it or bind it, it's a quick was to forfeit a duel either way.
There is a lot going on with macros, little scripts and a whole bunch of other stuff. I think it's best to just take a general view of what can and cannot be done when you learn about it, and then, when in game, as things come to mind when you play, like "Hmm, this would be useful..." do a little research with Google or something and find out if it can be done or not. If it can, then see if it works well, or not.
It's kinda fun to play with, and it makes the game play a lot smoother when built to your play-style.
Edited by Esgrimidor on 3/25/2013 5:54 PM PDT
I macro charge with hamstring.
Does the macro use hamstring upon reaching your target or somehow effect the target before you get there?
I tried this macro on my Warrior last night it did nothing? Is it missing a parameter?
Edited by Kulso on 3/27/2013 7:40 AM PDT
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