Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
i noticed that today with mech pets batter attack which is 1-2 attacks and 1 more if faster.
if the first of the 2-3 possible attacks is dodged, it's done. this is new with 5.2 and not sure if it's intended or a bug. 2nd and 3rd attacks never initiate
prior to 5.2 on a batter attack before you would seen something like this:
2 198 dmg
or you would see other combos, but you would see 2-3 attacks
This is really annoying given that one of the main uses of multihits (and what makes them sometimes worth the risk of getting shut down by shell shield, sandstorm, etc.) is the fact that it's almost impossible to miss every hit outside of defensive CDs.
Some attacks probably legitimately should work this way -- obviously rake and frog kiss and similar stuff with special effects on hit, but maybe also gnaw, comeback, conflagrate and other "conditional extra damage" moves (actually a conditional 2nd hit, which is significant for things like shell shield and lightning storm).
But IMO the 1-3 hit moves and the 1-2, +1 if faster moves should always get all their swings, even if some of them miss. They're not *that* powerful anyway.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.