03/22/2013 10:22 PMPosted by SerinicasI think I see where they're going with this. Purely speculating, but I'd wager Elite gear has extra PvP Power compared to normal, and PvP Power may be immune to scaling downwards. The BG scaling then leaves Elite > Non-elite > crafted, but all three are usable in PvE for appropriate level content. Meanwhile, rolling in with Thunderforged Heroic gear isn't going to help, because it'll scale down to even footing with PvP gear, but you're missing PvP Power.
I have my doubts about scaling, since it divides the game experience.
The reasoning behind Resilience's introduction in Burning Crusade makes sense. The reasoning behind Mists changes doesn't, really.
One, the only real obstacles to transitioning from PvE to PvP are the size of Honor payouts and the initial season's lack of weapons. After rewards were increased in early/mid-Cataclysm, gearing a fresh 90 was no more difficult for me then than it's been for, say, my shaman over the last month.
Two, in Mists so far, the only reason to bring PvP gear into raids was to fill slots whose items were, early on, behind reputation gates. They're still liabilities through lower item level; just not, I suppose, stigmatized with itemization spent on irrelevant stats. Even if they aren't, the purchase system runs a little counter to Blizzard's intentions for PvE gearing. And finally, bringing PvE gear into most PvP situations still results in you getting steam-pressed by a guy you can't touch.
So but for stats and some PvE use for PvP gear, nothing's really changed since last expansion.
Still, making Resilience into a near-static stat is a good change. I'd prefer to see additional PvP stats added through PvP gear or class bonuses — using "piece" loosely, up to 8-piece, 11-piece and 14-piece, solidifying a preference for that gear over PvE items. Finally, healing and absorption of player-caused damage needs to be reduced 80-90%. I think there's a happy medium where healers are still quite useful, but they're no longer so pivotal in preventing deaths that they're a) impervious in large enough numbers and b) always singled out because of it.