Seals have no mana cost, and buffs have a little less mana cost.
A couple retribution suggestions (and feral)
you all dissapoint me, what we really need is a glyph to copy the priest version of wings
a paladin that does not look her best is not a paladin at all
I can get behind this.
However, if they could shorten the CD for Crusader Strike and Judgement, that'd be very nice.
if they could shorten the CD for Crusader Strike and Judgement, that'd be very nice.
what would that really solve?
what ret needs isnt really more damage, we have damage, what we need is offensive utility, we need a less archaic seal system
our heals are probably fine
if anything we can lose guardian of ancient mouthbreathers and have that damage baked into our sustained output
we just need to finally separate ourselves from holy and prot and bring something to the table
the hand of sacrifice change was a step in the right direction, but again thats a defensive utility (though a powerful one)
we are supposed to exact retribution upon our foes not hang back and hope someone else will do it for us
Guardian of Ancient Kings is completely reworked.
Now instead of being a sort of buff/cd it's instead a pet that does some low dmg.
It has 50% of the pallies health, stacking with resilience and pvp power.
Additionally, when the guardian is killed, the paladin gets a 10 second buff towards baseline strength. Furthermore, when the pet is active the paladin gains 10% physical damage reduction and Glyph of Divine Protection is removed from game.
Might sound silly at first but it would be a nice buff to our survivability
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