oondasta pre-nerf drop.

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90 Troll Death Knight
8045
Is bliz considering making a distinction between the achieve for people who dropped him before he was nerfed and the people who dropped him after? Just kinda curious
90 Blood Elf Rogue
10260
Nope
90 Draenei Warrior
7365
If they do, I also hope they make an achievement to distinguish between players who killed him in an organized, appropriately-sized raid and those who just zerg rushed him with 100 other people from the nearest graveyard.

Suggestions for this sort of thing should go in General Discussion.
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100 Tauren Druid
13795
There's a date attached to when you earned the achievement. That should suffice.

(for example, my character earned the "Champion of the Frozen Wastes" title before Ulduar was released - that's my "bragging rights")
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90 Pandaren Monk
12975
Is bliz considering making a distinction between the achieve for people who dropped him before he was nerfed and the people who dropped him after? Just kinda curious


No, because this is not a "we wanted it to be more accessible" change. It was a "this wasn't working out the way we intended" change.

For example, let's look at the 5.0/5.1 raid dungeons, which are MV, HoF, and ToES. They opened up at the beginning of September, and were considered "current" content until patch 5.2 went live at the beginning of March. That's six months. Anyone who completed one of those dungeons during those six months got an "Ahead of the Curve" feat of strength.

Changes made during those six months were balance changes. They'd look at the logs and say, "Hmm, this seems to be presenting more of a challenge than we intended." So there were hotfixes, and patch changes. The big change, where they made the dungeon easier for everyone because they wanted more people to be able to do it more readily, is what prompted the feats of strength.

In the case of Oondasta, the presence of more people -- which is something entirely outside the control of any one group of players -- was making the fight more difficult than intended. It might be perfectly doable for your group of 25 players, but once 300 more players showed up, they were causing unavoidable deaths for everyone.

In short, this was a balance fix, and they don't give feats of strength for doing something that required a balance fix.
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