Everyone is getting free 65% resilience, and I think an increase to PvPpower to damage for healers is warranted.
Let us defend ourselves better when we are alone.
If devs are concerned about healing so much that they want to increase Battle Fatigue, then let healers add a bit of damage to tip the scale.
Many of the arguments to healing/damage balance is that healing increases come at a damage reduction (like for hybrids) and vice versa damage increases come at healing reduction. Letting healers do more PvPower to damage fits this mold since we cannot heal when doing damage. A direct trade-off.