You mean it would look like them doing the same damage as me?
The below is P1 of the fight where we were trying to push and beat the 4th Thunderstruck. Zero adds in this phase, and really little damage.
So monks do similar single target DPS, and double the AoE. They heal for similar from DPS (more when they get to AoE). The point is, Disc shouldn't be nerfed... at least without compensation. As mentioned above, I'd be happy (and would finally enjoy healing again) if they got rid of all smart heals (if that's what the game was balanced around).
No, monks don't heal similar amounts from dps as disc.
Monk heals from dps caps at 60% of damage done (2 30% smart heals for special attack damage, 2 15% smart heals from white damage if a buff is up) while disc currently gets 100% (unless healing self). So doing the same single target dps you will do ~65% more healing (and that assumes the monk has the required buff up 100% and doesn't suffer from the more limited range for our eminence heals). The nerf brings that number down to 33% more st heal from dps; still better but monks, as you say, do way better with aoe (although that healing depends entirely on party members being in the aoe as well, unlike the atonement/eminence healing).
(btw, I'm 100% on-board with the get rid of smart heals thing)