03/30/2013 09:25 PMAny reason you'd recommend leeching over elusiveness?
Posted by Venquix
Depends on the fight, really. Leeching provides healing based on your damage, which is a nice constant bit that will keep your health going up steadily (though you'll still need heals). Elusiveness is good for fights where you need to curb incoming damage, as in, Ultraxion (if you raided in Cata). Cheat death is meh. Not totally useless in all situations but you'll generally want one of the other two
Any thoughts about the build listed in the article I linked to from wow insider?
Like I said, I really dont know much about this, but I'm really trying to understand what makes a good DPS spec and why.
Blizzard has made talents more for utility than DPS; i.e., there is no longer a cookie-cutter spec (well, there is, but changing your talents won't kill your DPS; even losing anticipation entirely is only 6k DPS for Cloaked). Tiers 1 and 6 are the only ones that directly affect DPS; tier 4, our mobility tier, does help get us around (particularly shadowstep in PvE), and the longer we can attack, the more damage we are doing, obviously.
That said, the spec listed is by no means end-all be-all. Everything with talents is situational.
To get you on the right track, here's a bit o' info:
Tier 1: Nightstalker is awful DPS. Why? It only works on the first attack out of stealth, and it's only a 25% damage increase. That may be good for lower levels, but it's almost nothing for us; it isn't even taken for subtlety which is the spec with the most focus on openers. Shadow Focus, by comparison, gives us a free attack (you will just about regenerate its low energy cost over the global cooldown), which is great for starting a rotation up. Subterfuge is good for subtlety, but it's fickle. Rather, Shadow Focus is simpler, so Cloaked has always liked it.
Tier 2: None of this affects DPS. Deadly throw, however, is an extra interrupt, which allows us to interrupt more often (at a cost of DPS). Besides that, there isn't much that helps on boss fights. Combat readiness is not going to keep you alive long (bosses hit like trucks, we are in low armor and not crit-immune), nor is it good for you to be tanking the boss. Nerve strike, well... there aren't too many mobs that can be stunned (though there are some, see Horridon adds), but when there are, it could help reduce damage on the raid/tanks.
Tier 3: Healing/damage reduction tier. Leeching provides healing-per-attack, so it's a nice choice because we don't have to do anything. Elusiveness is nice for reasons listed above: on-demand damage reduction. Cheat death sucks. It hardly even works in PvP. Anyway, you'd generally take leeching unless you specifically need to reduce damage (feint alone reduces aoe damage, and that 50% reduction is often enough).
Tier 4: Mobility. Shadowstep is great! Its range is kinda low though. BoS is pretty nice, especially since it gives you something to do with the energy that you won't be using because you're not on the boss; however, if you're not on the boss this much (or constantly switching targets which you are far away from) you may want to take Shuriken Toss.
Tier 5: Control! Don't even think about paralytic poison in PvE. Just don't. Don't do it. Cloaked is serious. Anyway, Prey is the only damage increase here--when it actually works. When there's a stunnable mob, the whole raid gets 10% more damage. That's probably why they took it. The gouge/blind joint ain't worth it 99/100 times it just ain't.
Tier 6: Cool stuff! Now... ST you would only use if there's significant downtime where you can't be on the boss; but in its current state, using ST/deadly throw can actually do some nice DPS. EX Cloaked sustains about 70k on the heroic training dummy as melee, but with only ST/DT, Cloaked can stick it out at about 50k DPS. 50k DPS. From range! Wow! MfD isn't really good if its duration runs out. It's best when it gets refreshed like POW POW POW POW POW! On a fight where you focused on adds it'd be cool. Otherwise go for anticipation.
Speaking of UIs, Cloaked wonders if Blacksad's UI tracks anticipation CPs.