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You know what makes a compelling character? Not being a panda. Non-pandas are compelling.
As far as female characters go, I will say that I'm very intrigued by Moira and how she'll develop. There's a practicality and genuineness about her that really distinguishes her from some of the "mad with power" female villains in WoW - not to say that Moira is a villain, which is another thing that makes her interesting. She seems like she could go either way.
I also appreciate that she breaks the standard fantasy heroine body-type (you know the one.) Having read a lot of the fiction that she appears in, and listening to her lines in 5.3, there's definitely an appeal to her wit and strength that makes her attractively feminine on more than a skin-deep level. Keep that voice actress around!
An example of this would have been having Jaina commenting, vocally, about angry she was at Rhonin's death, ideally during or at the end of the Theramore scenario. Or, if not then, at the very least a voiced line about how she really wished Rhonin were still there during the Purging of Dalaran quests in 5.1. I don't remember ever seeing this plot detail in-game on the Alliance side of things (at least not before having to dig it up by skimming a summary of the book it happened in).While not directly related to the thread topic, I felt that simply sprinkling around the bodies of certain important characters who died at Theramore - i.e. Marcus Jonathan, Tiras'alan, Pained, etc. - would have been a simple way to get a lot of this across.
For a game like WoW, I think it's prudent to look at characters as storytelling tools. And with these tools, there has to be a purpose, and a method to use them.
A compelling character in Warcraft needs attainable goals. "Dismantling the Horde" or "Winning back Lordaeron" may be noble goals that players want to see, but we will never see that within the game world. And a character without a goal, one who's just a setpiece, may have flew in the earlier days of WoW but with increased technology to be used for storytelling, scenarios, phases et al, such a static character just gets on the players' nerves.
A good example of a character with attainable goals, one who's stuck with me and who I go out of my way to play his quests every time I'm running a new character, is Drakuru, the duplicitous frost troll of Grizzly Hills and Zul'drak. Neth, if you know whoever designed his quests, give him a kudos from me.
Since there have been so many discussions on character development (male, female, or otherwise) I wanted to start a discussion (just a discussion here, no promises implied) about what it is that you find the most compelling or interesting about a character? What is it that makes a strong female character strong, or a male character the right kind of vulnerable? What is "enough" for the development of a character?
Everyone has their different perspectives and rather than an argument about what people don't like, I thought it would be productive to find out a bit more about what it is you like.
(Examples are always welcome as well.)
*As always, please keep it clean and refrain from any personal attacks or inappropriate discussion. Please avoid flame bait points of discussion. ie. If you know it usually ends badly, please try to be aware of that.
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