and now do that with the following:
-not affecting PvP
Eh, who cares.
More seriously, apply a PvP coefficient to the spells that could be problematic. They had to do this anyway with the bomb spells. Granted, they prefer to do this to as few spells as possible, but I think they need to apply this solution more liberally to avoid screwing with rotations the way the bomb buff did.
-keeping all 3 specs doing the same overall damage across all situations
A flat percentage buff to all spells would not change the relative performance of the specs.
It's also why the only change we're likely to see is NT being nerfed 10%
That seems unlikely, since it'd throw the talents out of whack on single-target encounters, something they've been very careful to keep balanced. More plausible might be a reduction in its secondary damage, or the addition of a target cap. Neither is particularly ideal, though.
Find answers to questions about Mage mechanics inLhivera’s Compendium