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pally healing is probly the easiest, most straightforward healing spec in the game, and still has great throughput.
as with all healers, know your spells and how to use them, and you'll be fine. we have alot of cds which let us handle almost any situation, and our healing spells have fairly defined roles in terms of burst, aoe, filler, etc.
at low lvls there isnt any pally healing gear, at least in dungeon, so get use to fools being upset over a pally in leather.
if you plan to lvl outside of dungeons as holy, dont. ret is just as boring, but stuff dies faster, meaning you lvl faster.
Edited by Andríct on 4/16/2013 8:24 PM PDT
Also, i suggest taking Sacred shield till you hit 80 and switching to Eternal flame...at 80 (with mastery) you can just do Holy shock, Eternal flame on everyone in the party, which in turn, outrageously over heals the tank, but also keeps slight amounts of damage reduction up on each person even a 100 damage shield is better than none at all
As I recommend to everybody trying out a new specialization, try out the spec on the PTR as a premade level 90. This will give you a good idea of how the specialization functions in end-game content.Oooh. I didn't think of this. That's a good idea actually.
- Protector of the Innocent
After that it's up to you; Divine Plea, Flash of Light, Divine Protection and Blinding Light are all good.
- Not Long Arm of the Law (you don't judge)
- Not Burden of Guild (you don't judge)
- Eternal Flame
- Any of the Hand talents (Clemency is the best pick in general)
- Divine Purpose (Holy Avenger is good, but more specialised)
- Not Execution Sentence (Generally speaking you need to worry about group / raid damage)
Level and have fun. Like someone else said Pally healing is very straightforward. What you see is what you get. Whatever your heal spell says it does, it does.
Only things to know later:
1. Holy shock crits ALWAYS cause infusion of light (making your bigger spells cast for 1.5 seconds quicker) always use Holy Shock, basically.
2. Mastery puts a shield with every heal you do, totally automatic, just worry about healing.
3. After casting holy radiance you're next holy shock causes daybreak (causing the amount healed to also be split among all targets in a 10 yd range, basically Holy shock does double healing, with half split among everyone in 10yds of the target)
That's the jist of how deep our heals go.
However we do have a ton of utilities. Our hands, our bubbles, our cooldowns. That's where you need to know what to do to be not just a good pally healer, but a great one.
And glyph like the post above me said. Only reason I have Long arm of the law and repentence is cause I PvP a lot, but I switch glyphs a lot too :/
Edited by Aleaina on 4/17/2013 6:57 AM PDT
If your DPS are smart and stack up, build up Holy Power charges before the Magnetic Shield, then use a lot of Light of Dawn. If Divine Purpose procs during your LoD spam, keep spamming it. The absorb should drop off after two or three LoDs. If not, use a Holy Radiance/Daybreak/Light of Dawn combo and that will definitely break it. Once you get your level 90 talent, Holy Prism is very nice in 5-mans for this sort of thing.
and Mogu'shan Palace last boss Xin the Weaponmaster? (doing constant damage to group)
Again, it will all depend on positioning. On my paladin, I typically try to keep Eternal Flames running on as many party members as possible for that fight. The priority goes tank, me, melee, then ranged, as the ranged DPS should be smart enough to avoid most of the damage, at least until the flying daggers phase at the end. I usually use the Infusion of Light procs to spot heal with Holy Llight. If they are taking heavy damage, you can use it for Divine Light.
Depends on the level of damage going out. The main reason to keep the Flame rolling is for the shield. Even a 1 HP Flame is pretty strong, so I typically Holy Shock/1 HP Flame on the person taking the least amount of damage (usually that is me or a ranged). If Divine Purpose procs, put a strong Flame on someone taking more damage, usually a melee. If the tank is taking a few hits to the face, Divine Light will also generate HP you can use for Flames.
casting divine light on the beacon target gives you a charge of holy power. things like that.
holy shock off cooldown.
use holy light on a target that's not your beacon because it heals them for the full amount.
i use 1 HP EF's to get the shields rolling pre-fight and then for emergencies during fights. I generally like at least 2 charges during fights if I can get it.
then again one HP charge can proc divine purpose so you can get more out of it too.
up to your playstyle.
talents.... i like speed of light or pursuit of justice. used pursuit of justice for a long time until i needed that extra boost to get me places faster. Clemency is nice, but I am finding I really like Hand of purity now. 10% damage reduction on a tank is useful for me and for the dummies I have to heal sometimes.
divine purpose and holy avenger are both really good. holy avenger is available on use and dependable. you don't have to depend on a proc, but divine purpose can save you a lot of mana and help you in a pinch. I would use holy avenger if you have comfortable levels of spirit or want that extra CD. up to you.
glyphs are tricky. divine plea, divinity - both good. protector of the innocent is nice. and beacon is nice if you swap beacon targets a lot. the light of dawn glyph i use when I do five mans.. it's pretty nice. it might help you a lot if you heal heroics a lot. I don't recommend it for raids however.
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