how to aoe heal as a shaman in 5 mans

90 Draenei Shaman
8015
Exactly what the title says. I have attempted to ask people to kind of group up and I am ignored every time. I won't even attempt heroics without knowing if there is a better way than just depending on others to move to a specific spot.
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90 Tauren Shaman
6265
glyph of riptide
glyph of chaining
healing rain with at least 3 targets, preferably 4
healing stream totem
healing tide totem
Ascendance>chain heal spam or RT>single target heal x2>RT>repeat>etc.
don't be afraid to ignore someone standing in the fire in order to keep everyone else alive.

There really should never be a situation that all of the above cannot un-!@#$ a 5man. Eventually people realize the big blue circle on the ground is a good thing.
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90 Draenei Shaman
8015
You would be seriously surprised. I have even repeatedly asked people not to stand in certain things and they just... do it to make me mad or something i dont know! the only thing i dont have there is glyph of chaining, I will check up on that, thank you.
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Do not use glyph of Riptide. It reduces the healing of Riptide by too much for the minor benefit of having no CD, making it less efficient than non glyphed and turning it into just an awful mana dump. Glyph of Chaining is very situational and I never used it while gearing up in heroic dungeons at the start of the expansion.

Healing Stream, Riptide, Healing Rain and single-target-bombing will be the way you AoE in 5 man dungeons. Cast Unleash Elements before casting Healing Rain in order to buff it by a considerable ammount, which makes it basically your best spell for healing even with as little as 3 targets on it. Of course, until your Spirit can support it try to use it seldomly and when you know it will be used to good effect. For the rest, keep RT rolling on 3 targets (one of them being the tank with Earth Shield up), put down HST when it is up and there is damage going around. Cast HW (you can take glyph of HW) to heal damage and only resort to GHW when damage is really high enough to require it.

For when things go wrong (which happens a lot un heroic dungeons because people can't think there) use Healing Tide or Ascendance. HTT is pretty straight forward to use; for Ascendance, make sure to UE+HR first and then use Ascendance in order to maximize the output, and then resort to single target heals and Riptide. If you have Ancestral Swiftness, cast an instant HR when the first one finishes if you think you need it. And don't forget about Spirit Link if you can place it in a good spot, as it can save lives frequently.
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90 Draenei Shaman
12770
Don't overlook your non-healing abilities, too!

For example:

Heroism - sometimes if they can put out more dps, they can burn through the boss (heck, pack of trash mobs though it hurts to use Hero for that) before the boss or fire on the ground or whatever can kill them. plus of course it helps you pump out your heals faster to keep up with them standing in the bad...

Stormlash Totem - again, more dps for them. It's surprising how much it can boost dps done, killing things before they can kill you, hopefully.

Stone Bulwark Totem, or Astral Shift (lvl 15 talents) - are you circling the drain while you attempt to keep people alive? Pop a personal survival cooldown to avoid some of the damage you're taking.

Fire & Earth Elemental Totems - use em.

CC (crowd control) - you can CC! Learn to love Hex. Remember you also have Bind Elemental, though there are much fewer opportunities to use it than Hex.

Wind Shear - You can interrupt! 2 very useful situations to use WS
1) Shado-pan Monastery, Taran Zhu (last boss). DBM will scream at you to interrupt Rising Hate. Unless you are in the middle of literally keeping someone from dying with that GCD, don't leave it for a tank or dps'er to interrupt. Interrupt the boss yourself and save yourself from having to manage to do a bunch of healing.
2) Mogu'shan Palace, Mogu trash mobs called... uh... Flamecasters? the ones who start whirling around spitting flames of death on the group, whatever their names are. Yep - *you* can interrupt them, saving yourself from having to heal up a *lot* of damage.

Actual *healing* information on top of what others have said:

Glyph of Healing Wave - it's not always the answer, but if you're OOM and taking damage while you're trying to heal someone, it... *can*... get you through alive. Depending. Usually on you being able to pop *something*.... *anything* ... to supplement. No doubt, Things Have Gone Very Badly Indeed if you're in this position. Don't forget that when Healing Wave crits while you have Tidal Waves active, it provides as big a Resurgence mana return as Greater Healing Wave does (those two heals providing the largest Resurgence mana return in your arsenal).

Unleash Life + Healing Rain - if you're going to spend the mana on Healing Rain for 5man content (and you absolutely should, if you think you can catch at least 3 people needing healing for at least part of the duration of the Rain, because of the buff it received in 5.2), always, always, always use Unleash Life first (30% boost to HR if you cast UL first). UL has a slightly longer cooldown than HR does; this means HR will fade for a few seconds before you can UL again and cast a new HR. The 30% boost means it's worth waiting for UL to come off cooldown, even if you'd like to get a new HR out the second it comes off cooldown.

Good luck and have fun! Nope, you cannot convince some people to not stand in fire, or to come stand in the safety of your Healing Rain. Make the most of the incredible toolkit shamans have, and you might be able to drag em through alive anyway ;D
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93 Goblin Shaman
8545
Don't overlook your non-healing abilities, too!

For example:

Heroism - sometimes if they can put out more dps, they can burn through the boss (heck, pack of trash mobs though it hurts to use Hero for that) before the boss or fire on the ground or whatever can kill them. plus of course it helps you pump out your heals faster to keep up with them standing in the bad...

Stormlash Totem - again, more dps for them. It's surprising how much it can boost dps done, killing things before they can kill you, hopefully.

Stone Bulwark Totem, or Astral Shift (lvl 15 talents) - are you circling the drain while you attempt to keep people alive? Pop a personal survival cooldown to avoid some of the damage you're taking.

Fire & Earth Elemental Totems - use em.

CC (crowd control) - you can CC! Learn to love Hex. Remember you also have Bind Elemental, though there are much fewer opportunities to use it than Hex.

Wind Shear - You can interrupt! 2 very useful situations to use WS
1) Shado-pan Monastery, Taran Zhu (last boss). DBM will scream at you to interrupt Rising Hate. Unless you are in the middle of literally keeping someone from dying with that GCD, don't leave it for a tank or dps'er to interrupt. Interrupt the boss yourself and save yourself from having to manage to do a bunch of healing.
2) Mogu'shan Palace, Mogu trash mobs called... uh... Flamecasters? the ones who start whirling around spitting flames of death on the group, whatever their names are. Yep - *you* can interrupt them, saving yourself from having to heal up a *lot* of damage.

Actual *healing* information on top of what others have said:

Glyph of Healing Wave - it's not always the answer, but if you're OOM and taking damage while you're trying to heal someone, it... *can*... get you through alive. Depending. Usually on you being able to pop *something*.... *anything* ... to supplement. No doubt, Things Have Gone Very Badly Indeed if you're in this position. Don't forget that when Healing Wave crits while you have Tidal Waves active, it provides as big a Resurgence mana return as Greater Healing Wave does (those two heals providing the largest Resurgence mana return in your arsenal).

Unleash Life + Healing Rain - if you're going to spend the mana on Healing Rain for 5man content (and you absolutely should, if you think you can catch at least 3 people needing healing for at least part of the duration of the Rain, because of the buff it received in 5.2), always, always, always use Unleash Life first (30% boost to HR if you cast UL first). UL has a slightly longer cooldown than HR does; this means HR will fade for a few seconds before you can UL again and cast a new HR. The 30% boost means it's worth waiting for UL to come off cooldown, even if you'd like to get a new HR out the second it comes off cooldown.

Good luck and have fun! Nope, you cannot convince some people to not stand in fire, or to come stand in the safety of your Healing Rain. Make the most of the incredible toolkit shamans have, and you might be able to drag em through alive anyway ;D


Every single thing here:

Start using your CC's- as a healer, you must be able to multitask. A shaman has so many tools to deal with those "OH crud" moments.

Caster casting at you from half a mile from you (not literally but you know what I mean)? Wind sheer- slowly back up to where the tank is so he/she can pick it up.

If it still is casting at you: hex and put a symbol on top of it (so the group knows they aren't done).

Also: hunters have no minimum range now- there is no reason a hunter should not be grouped up for SLT/HR. If they refuse to do so- all they get is a riptide.
Edited by Jujubiju on 4/21/2013 5:12 AM PDT
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90 Troll Shaman
13245
The Glyph of Chaining is a good alternative if you constantly get groups that refuse to not spread apart. Just requires you to re-learn the timing on its cast (adding the 4s cooldown into it for your rhythm). Also makes you more reliant on triage-GHWs between them.

But if spreading is your problem in a 5man, Chaining is a good option.
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90 Pandaren Shaman
12960
You can keep riptide rolling on 3 targets and HW/GHW/HS the other 2 on top of healing stream totem/healing rain/chain heal.
And that's not even taking cooldowns into account.
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90 Pandaren Shaman
6560
2) Mogu'shan Palace, Mogu trash mobs called... uh... Flamecasters? the ones who start whirling around spitting flames of death on the group, whatever their names are. Yep - *you* can interrupt them, saving yourself from having to heal up a *lot* of damage.


Interestingly, these mobs can be "purged" of their aoe flame attack as well, in addition to being interrupted by wind shear.
Edited by Billywd on 4/21/2013 7:01 PM PDT
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90 Draenei Shaman
12770
04/21/2013 07:00 PMPosted by Billywd
2) Mogu'shan Palace, Mogu trash mobs called... uh... Flamecasters? the ones who start whirling around spitting flames of death on the group, whatever their names are. Yep - *you* can interrupt them, saving yourself from having to heal up a *lot* of damage.


Interestingly, these mobs can be "purged" of their aoe flame attack as well, in addition to being interrupted by wind shear.


oooooooooo! Learn something new every day :)
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