04/06/2013 04:23 PMI've read over this a few times, and unless I'm misreading this your line of thinking is nonexistent. It really seems like you just threw around a few big words to try and sound smart.
Posted by Röthtwo
oh my god dude. you're really going to make me do this aren't you? i guess it stands to reason that if you'd have written that, you would be a bit too dim to start with. i'll put it this way: trying to one-up me with my own style just means you'll always be playing catch up through imitation.
so yeah, you can continue to try and "upgrade" my own phrases ("you're thinking is boring." "oh yeah?? well yours nonexistent HUHU!") and throw them back at me, but in the end by doing so you've already admitted my superiority and submitted to it by emulating it.
04/06/2013 04:23 PMYes, being able to react to damage quicker and more efficiently than other classes is too strong.
Posted by Röthtwo
you might wish to re-examine my post, or yours, or in fact any other post in this thread so far, to see if you can find actual evidence that has claimed anyone should have a way to heal that is faster "than other classes." i don't think anybody has expressed a desire for exclusive
access to a better healing model. but dude, feel free to keep on living in dream world. i mean that's at least part of why we all play WoW in the first place, eh?
my point was solely that any attempt to slowdown gameplay artificially, i.e. place restrictions on healing damage that are not similarly mirrored in the rate at which damage is received, leads toward a type of game that people generally will not be happy with due to natural psychological preferences. do you disagree? i ask this question of you with little hope you can produce an insight i have not yet considered but nonetheless willing to entertain any possibility.
in many facets of the game our experiences in WoW are slowed down, primarily to facilitate our prolonged existence therein. it is my view however that such retardation is particularly heinous when baked into the combat system since it is a profit-perverted corruption of an otherwise more ideal system, rather, a system that would be designed purely for the fun of the player if not for the overriding propellant toward gettin dolla bills, and combat is the only place in WoW where a player might be able to demonstrate a modicum of skill. while the value of that experience is up to debate it is certainly more rewarding, and more popular, than (for example) downloading an addon to "win" the auction house for you.
And this just sort of furthers my statement above. Any good healer in a raiding situation will be running oom or about to oom right as a fight ends.
which still doesn't mean you were ever in danger of being out of mana up to that point! how are you going to convince anybody with that logic! "oh well i was just about to oom WHEN THE BOSS DIED! SO UHHH MANA MATTUHZ."