For many of those that havent been playing ret long, there was a time when Judgement was a hard hitting ability. An ability many Paladins were proud to use to smite thier foes in the name of JUSTICE.
Ret rotation has evolved and our significant , once feared abilities have become nothing more than combo pt generators. How .. did we get to this ?
I am calling for a plea to re-distribute retibution damage to abilities that made the class FUN.
I have been playing World of Warcraft for 7 years , and this was my first character. But as you can see he is still lv. 86.
What would make the spec fun:
- Judgement needs to hit hard , I rather see a model where exorcism damage is baked into judgement , and exorcism used as a snare ability (root or a slow) that still generates a HP.
- With excorcism being used as a snare , you can free up Seal of Justice to be a useful seal.
( Seal of Justice can function like EYE for an EYE , while seal is active paladin reflects 35% of damage taken back at opponent and increase critical strike by 10%)
- Templars Verdict needs to function differently , feels ackward to use. Templars Virdict when I click it I say irl "TEMMMPLAAAARRRS VERRDICTTTT !!" all cool and everything. But when I hit it, its like meh. Templar's Virdict should increase holy damage taken by 30% for 10 seconds . ( GET RID OF INQUISITION)
Im sure theres more but just wanted to leave you with a taste , and gather feedback from others that feel similiarly , or even different. Please comment below !
Show your feedback in : http://us.battle.net/wow/en/forum/topic/8569600204