Rune of Re-Origination bugged

(Locked)

90 Human Monk
16560
Any word yet on this new trinket behavior? Intended?


Prolly got broken when they fixed it for hunters.
90 Troll Hunter
12315
I have bad juju and rune, noticed tonight that rune was hardly proccing, maybe once per fight at most.. juju seemed normal though. shame about the meta too..
100 Worgen Druid
16910
Does not appear to have been fixed by today's restarts. I'm still not getting what should be the guaranteed proc after 3+ minutes of not attacking.
90 Troll Druid
14490
I can confirm that.

Under the conditions I was testing with, with a full 10 second time since last proc value I should reach a guaranteed proc at 152 seconds.

Didn't get a proc on the first attack after ~8 minutes without attacking. Also managed to get a 154 second streak of no procs on the dummy which I'm pretty sure is extraordinarily unlikely if the proc multiplier was working correctly, this was done in Bear Form with only autoattacks so the proc chance after 154 seconds should be almost 25% per swing.

Log here if it's of any use:
http://www.worldoflogs.com/reports/rt-hw9067cygz2cusd8/details/3/
Edited by Pawkets on 4/17/2013 8:25 AM PDT
91 Pandaren Monk
11785
Still waiting on a reply that it's being looked at or that it's fixed already, seeing as Meta Gem was fixed today.
100 Draenei Monk
14735
Anecdotally this sounds about right. I was not getting as many procs as I normally do during our Tuesday LFR. Did blizzard change the flag on the trinket so that tanks weren't using it when they fixed the meta gem?
90 Worgen Druid
17805
Anecdotally this sounds about right. I was not getting as many procs as I normally do during our Tuesday LFR. Did blizzard change the flag on the trinket so that tanks weren't using it when they fixed the meta gem?

I'm guessing it was related to the hunter 'fix'. But who knows.
100 Troll Druid
16355
Just reporting, Rune typically procced at the start of a fight for me and as of last night it was never the case. I also noticed that it procced sparsely throughout fights and not as often as it did before.
Edited by Yohloh on 4/17/2013 11:04 AM PDT
1 Blood Elf Warrior
0
I can confirm that.

Under the conditions I was testing with, with a full 10 second time since last proc value I should reach a guaranteed proc at 152 seconds.

Didn't get a proc on the first attack after ~8 minutes without attacking. Also managed to get a 154 second streak of no procs on the dummy which I'm pretty sure is extraordinarily unlikely if the proc multiplier was working correctly, this was done in Bear Form with only autoattacks so the proc chance after 154 seconds should be almost 25% per swing.

Log here if it's of any use:
http://www.worldoflogs.com/reports/rt-hw9067cygz2cusd8/details/3/


[09:57:00.329] Pawkets gains Re-Origination from Pawkets
[09:57:55.032] Pawkets gains Re-Origination from Pawkets
[09:58:17.765] Pawkets gains Re-Origination from Pawkets
[09:58:41.449] Pawkets gains Re-Origination from Pawkets
[09:59:30.933] Pawkets gains Re-Origination from Pawkets
[10:00:53.351] Pawkets gains Re-Origination from Pawkets
[10:01:48.368] Pawkets gains Re-Origination from Pawkets
[10:02:15.636] Pawkets gains Re-Origination from Pawkets
[10:03:17.237] Pawkets gains Re-Origination from Pawkets
[10:04:26.838] Pawkets gains Re-Origination from Pawkets
[10:05:06.622] Pawkets gains Re-Origination from Pawkets
[10:06:12.057] Pawkets gains Re-Origination from Pawkets
[10:06:34.757] Pawkets gains Re-Origination from Pawkets
[10:07:42.242] Pawkets gains Re-Origination from Pawkets
[10:10:16.695] Pawkets gains Re-Origination from Pawkets

Time Since Last Proc
00:54.7
00:22.7
00:23.7
00:49.5
01:22.4
00:55.0
00:27.3
01:01.6
01:09.6
00:39.8
01:05.4
00:22.7
01:07.5
02:34.5

Your very last proc recorded in this log appears to have a significantly longer duration between it and the last, and matches up with what you have said. Can you reproduce this again, and continue attacking after the "bad" or delayed proc happens? More data sets showing a delayed proc can't hurt.
Quality Assurance
While there have been modifications to reduce the occurrence of unlucky streaks it is still hypothetically possible to get a bad run. The tests we've conducted in the current live build have the Rune of Re-origination proccing, on average, every 50-70 seconds.
Edited by Sapperwix on 4/17/2013 12:36 PM PDT
91 Pandaren Monk
11785
While there have been modifications to reduce the occurrence of unlucky streaks it is still hypothetically possible to get a bad run. The tests we've conducted in the current live build have the Rune of Re-origination proccing, on average, every 50-70 seconds.


And it was working perfectly on Monday. But as of yesterday's hotfix, something changed and made the procs almost non-existant.

Either i'm extremely unlucky that I didn't see more than 1 proc in a 6 minute interval on Council of Elders (which is when i found out that Meta Gem and Rune of Re-Origination weren't proccing after looking at combat logs) or something is broken.

When you compare Rune of Re-Origination and Bad Juju to Talisman of Bloodlust, there are hugh discrepancies in proc rates. Bloodlust can proc multiple times (including stacks within the same proc and procs after the 10s duration is over) and Bad Juju and Rune of Re-Origination have REALLY long proc rates. I can't say for sure for Renataki, since I haven't used it, but I heard it has a decent proc rate.
Edited by Bloodgust on 4/17/2013 12:57 PM PDT
90 Troll Druid
14490
While there have been modifications to reduce the occurrence of unlucky streaks it is still hypothetically possible to get a bad run. The tests we've conducted in the current live build have the Rune of Re-origination proccing, on average, every 50-70 seconds.


Of course the "average" is still close to what it should be. Average proc interval was never the issue prior to the implementation of the bad luck negator, it was the streakiness.

Rune on live is much much more random/streaky because the the bad luck negator does nothing. Unless there has been a change to the RPPM formula that we have not been told about, it is mathematically impossible to be out of combat for 5 minutes and not get a proc on the first hit, and that's exactly what's happening.

That alone is a very strong indicator that the bad luck negator doesn't work and that also directly explains why people are complaining about receiving fewer and more infrequent procs. When the procs suddenly become more random, even if the average interval does not change, people will always say that it's proccing less because people are more likely to remember the pull where they got 2 procs in 6 minutes instead of the pull where they got 8.

In addition to that, the bad luck negator not working also does notably increase the average interval between the procs (and therefore decrease the uptime) so the trinket is also giving statistically fewer procs in any situation where you have even the mildest of a bad luck streak until this is fixed.

Thanks for understanding.
Edited by Pawkets on 4/17/2013 1:24 PM PDT
91 Pandaren Monk
11785
The proc rates for Rune of Re-Origination and Bad Juju are really bad.

When compared to 5.0 trinkets, i would much rather those proc rates than current RPPM rates if this is how they're gonna proc. It just isn't working as was described during the 5.2 PTR.
100 Pandaren Monk
14395
Couldn't figure out why my Megaera damage was trash, but this explains it

From our 4/4 8:59 HM kill
[22:26:27.013] Akzen gains Re-Origination from Akzen
[22:26:51.997] Akzen gains Re-Origination from Akzen
[22:29:05.731] Akzen gains Re-Origination from Akzen
[22:30:43.836] Akzen gains Re-Origination from Akzen
[22:31:37.270] Akzen gains Re-Origination from Akzen
[22:31:59.323] Akzen gains Re-Origination from Akzen
[22:33:28.048] Akzen gains Re-Origination from Akzen
[22:35:14.593] Akzen gains Re-Origination from Akzen
Working as intended

From last nights 8:31 HM kill
[00:23:51.388] Akzen gains Re-Origination from Akzen
[00:24:37.822] Akzen gains Re-Origination from Akzen
[00:25:41.613] Akzen gains Re-Origination from Akzen
[00:30:31.319] Akzen gains Re-Origination from Akzen
[00:30:54.248] Akzen gains Re-Origination from Akzen
[00:32:11.791] Akzen gains Re-Origination from Akzen

Note the 4:50 gap in the middle. It's been hot-broken please fix...
90 Troll Druid
14490
Your very last proc recorded in this log appears to have a significantly longer duration between it and the last, and matches up with what you have said. Can you reproduce this again, and continue attacking after the "bad" or delayed proc happens? More data sets showing a delayed proc can't hurt.

Yes, that was the 154 second proc I mentioned. I feel that's long enough to be relatively conclusive considering I was attacking the whole time. Statistically it's probably difficult to get a streak of luck much worse than that without a fairly large sample.

Edit:
04/17/2013 01:43 PMPosted by Akzen
Note the 4:50 gap in the middle.

Yeah that pretty much proves that the bad luck negator isn't working. In order for that to be possible, you would pretty much have to be the most unlucky person in the whole world, not to mention the other factors that would go into it.
Edited by Pawkets on 4/17/2013 1:58 PM PDT
100 Worgen Druid
16910
While there have been modifications to reduce the occurrence of unlucky streaks it is still hypothetically possible to get a bad run. The tests we've conducted in the current live build have the Rune of Re-origination proccing, on average, every 50-70 seconds.


The problem is that as of yesterday's maintenance, the modifications to which you refer are completely absent from Rune of Re-Origination. It no longer has any protection against unlucky streaks.

(more data to follow)
Edited by Stenhaldi on 4/17/2013 2:05 PM PDT
90 Worgen Druid
17805
04/17/2013 02:03 PMPosted by Stenhaldi
While there have been modifications to reduce the occurrence of unlucky streaks it is still hypothetically possible to get a bad run. The tests we've conducted in the current live build have the Rune of Re-origination proccing, on average, every 50-70 seconds.


Rune of Re-Origination is supposed to have protection against bad luck streaks, as described in this post:

http://us.battle.net/wow/en/forum/topic/8197741003

As of yesterday's maintenance, that mechanic has been completely removed from Rune of Re-Origination. That is what this bug report is about.

What he said. Specifically this part of the post:

03/13/2013 09:06 AMPosted by Nethaera
In addition, we increased the chance for these trinkets to proc on the pull.

And this:

03/13/2013 09:06 AMPosted by Nethaera
Every time your trinket fails to proc, it increases the chance it will proc. Unlucky streaks will be more rare and extremely unlucky streaks should never happen.
Edited by Dysheki on 4/17/2013 2:07 PM PDT
90 Worgen Druid
17805
Either way it is without a doubt performing differently than Monday and beyond. It's extremely noticeable.
90 Worgen Druid
17805
If the formula is MAX(1, 1+((TimeSinceLastSuccessfulProc/AverageProcInterval)-1.5)*3) with the TimeSinceLastSuccessfulProc at 1,000 seconds and the Average ProcInterval at 60 seconds (I'm assuming based on what you posted with 50-70 seconds between procs) then before a pull it should be

( ( 1,000 / 60 ) - 1.5 ) * 3

Which equals 45.5 (multiplier).

Should be basically an auto-proc on the pull.

I'll let the better theorycrafters talk about it and shush.
Edited by Dysheki on 4/17/2013 2:17 PM PDT
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