Bringing back from the Dead

90 Human Death Knight
13935
Death Knight...get it?

Okay to the point...

I was looking through this thread http://us.battle.net/wow/en/forum/topic/7895119682 and well, I was sad because of all the doom and gloom from Winterhoofians.

I transferred over to this server a couple of years ago and met some terrific people. I've been pugged in a few other guilds for raids once in a while and you know what I found?

More fantastic people.

Sure, maybe Winterhoof isn't ranking up there with "other" servers but we do have some very talented, dedicated people who work hard and know their stuff.

It's easy to whine and complain about a "dead server" and be apathetic or take the lazy way out and transfer.

It's a lot more challenging to turn it around, work together and build up the community. A good example is the person who ran a server transmog contest a while ago. It brought out a lot of people and was fun.

Heck, I'd even do a battleground challenge PvP thing against another guild just for fun. Or host another server contest for something and donate some prizes.

TL;DR: Winterhoof isn't "dead" yet - we have some great people on this server and just need some to step up to the plate and want to turn it around. The server is only as "dead" as we make it.
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80 Night Elf Priest
0
only reason why this toon is here is because im over the gold limit for server transfer and i'm not about to give that gold up.

I had a horde toon on here as well and i was in a guild with such a notorious reputation I was getting /spit or /rude on by not only alliance, but, horde as well because of the guild I was in and nobody even knew me because I had originally transferred that toon here from another server to be with some irl friends and said guild was the first to let me in.

don't get me wrong. there are some great ppl on this server, but, i think it's getting to the point where the one hypothetical "one apple is spoiling the whole barrel" is taking place and not much is going on. Heck on my main server you won't see a new thread in the forum for a couple of weeks and maybe a reply to a post every 5-7 days and it's usually the same 10 ppl
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90 Human Death Knight
13935
I know it's probably fighting a losing battle, but I like a challenge :)

Unfortunately, the worst people are usually the loudest but I suspect that's across every server.

Hehe...I have a Horde character on this server as well and there seems to be more than a little "drama" going on there for whatever reason.

"Nothing much going on" can be changed. Bad apples? Yes, left alone they can rot the whole barrel, but if you pull them out you can use them to make some tasty apple cider ;)
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90 Human Rogue
9435
04/04/2013 09:43 AMPosted by Cleocat
A good example is the person who ran a server transmog contest a while ago. It brought out a lot of people and was fun.


Wasn't he quitting the game and giving all his stuff away?
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90 Night Elf Warrior
0
Unfortunately, the worst people are usually the loudest but I suspect that's across every server.
]
I don't mean to brag, but I've got some pipes
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90 Human Priest
10560
So, how exactly are you going to 'turn it around'? I'm not entirely sure how to combat the state of Winterhoof's low activity level and a lack of player leadership which is necessary for mobilising players.

The data reveals a few harrowing facts about Winterhoof: first, the number of guilds registering kills in this expansion's content are declining. This figure can be explained by counting the number of guilds on wowprogress over the years for registering a single kill over the years. Of course, there would be inherent biases in relying on this as the data's largely self-reported as players manually update the rankings. Second, the number I excluded T15 content from my analyses due to its recent launch. The figures are that 40 guilds have recorded T14* kills, 74 have done something in T13, 80 have killed bosses in T12, 89 have killed a boss in T11, 144 have killed a boss in T10 (10 player mode), and 139 guilds have recorded activity in T9 (also on 10 player).**

Also, there are very few kills on 25 player difficulty; most data reflect content is almost exclusively being done on 10 player here on Winterhoof. This isn't entirely a reflection of the dwindling figures and population, however, since the raiding changes enacted in Cataclysm helped contribute to the decline (and possibly harmed the allure) of running 25 player content. Still, this is another topic on its own.

I haven't checked the information yet, but I have need to confirm whether or not most 90's on the server are concentrated within <Pain Vendor>. If so, that would be further evidence of the decline of other guilds resulting from factors such as people becoming inactive, difficulties in recruitment, and players leaving the realm. Such a concentration illustrates the pattern which is obvious if you have followed the realm forums and trade for an extended period: there has been a decline in guild and raid team recruitment over the years.

While you've stated a noble intention, the numbers reflect trends conditioned by factors beyond a single player's grasp and control.
---
*Of course, T14 data can and will include more guilds in the future.
---
**Sources:
http://www.wowprogress.com/pve/us/winterhoof/rating.tier14
http://www.wowprogress.com/pve/us/winterhoof/rating.tier13
http://www.wowprogress.com/pve/us/winterhoof/rating.tier12
http://www.wowprogress.com/pve/us/winterhoof/rating.tier11
http://www.wowprogress.com/pve/us/winterhoof/rating.tier10_10
http://www.wowprogress.com/pve/us/winterhoof/rating.tier9_10
Edited by Glance on 4/5/2013 8:53 PM PDT
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90 Human Death Knight
13935
I've met a few very nice people from Pain Vendor /waves

04/05/2013 08:43 PMPosted by Glance
a lack of player leadership which is necessary for mobilising players.


I suspect we have it - somewhere ;)

While you've stated a noble intention, the numbers reflect trends conditioned by factors beyond a single player's grasp and control.


I know all of that, and I know we could bounce raid progression stats back and forth forever but sometimes you have to think outside the box and numbers aren't players.

I suppose servers live and die based on raid progression as it is arguably the most important part of the game to some people - everyone wants to play Major League baseball, no one wants to play Little League.

And that's fine - if you're Major League material and recruiters show up at your door.

You're not going to make the top ten ranked guilds just because you transferred to their server. It takes a little more than proximity and the odds are you're not going to recruit away their players ;)

I think we have the "raw material" right here on Winterhoof. Maybe we just need to motivate people who are interested but don't have the gear/experience/skills to hit the "Big Leagues" yet.

Unless, of course Winterhoof has already fallen victim to the Sha of Apathy :)

Hehe...I know I'm pretty much talking to myself, but I don't mind giving it a shot :D
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80 Night Elf Priest
0
what my main server used to do back in the day was host naked gnome runs for the alliance or naked horde runs for the horde. they were lvl 1-10 and they ran flagged from SW to Org or Vice Versa for Horde. the gnomes would run from SW to Booty Bay and take the boat to ratchet and from there run over the bridge to durotar and would meet up at the pond in the Valley of Honor. Same thing from Horde. Start at the front gates of Org, through durotar and make their way to ratchet and take the boat to booty bay and from there run all they way to the Trade District AH in SW. They had to be flagged as well. We usually had a rep from each side communicating on skype via details and what not. Sometimes we did both runs at the same time and would usually wind up in a naked brawl in between. Of course there were cap lvl players that went along to kill off any critters along the way. 90% of the time there were no cash rewards to the first to make it to said finish lines, but, alot of ppl did it out of fun.

p.s. the cap lvl players couldnt engage each other (because they are escorts for critter killing only) nor could they gank the lowbies
Edited by Discourse on 4/10/2013 5:37 PM PDT
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90 Human Paladin
9960
Bump
Sure, maybe Winterhoof isn't ranking up there with "other" servers but we do have some very talented, dedicated people who work hard and know their stuff.

It's easy to whine and complain about a "dead server" and be apathetic or take the lazy way out and transfer.

It's a lot more challenging to turn it around, work together and build up the community. A good example is the person who ran a server transmog contest a while ago. It brought out a lot of people and was fun.
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90 Blood Elf Paladin
9730
Bump
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