I imagine that would be quiet fun to use in pve and pvp.
Of course, increasing the size of the totem (for alertness) would balance it from being too OP.
I'm really not much into PvP these days (though I'm thinking of dipping my toe into it), but what do y'all think of some sort of negative feedback effect if a player destroys a Capacitor Totem before the stun goes off? Maybe a Mortal Strike-type debuff for a few seconds, or a DoT, or just plain old damage. I'm not entirely certain what would be a balanced option that creates a Sophie's choice for the totem killer, but something along those lines, anyway.
Cap totem should be something you hit the key for once to drop and it lasts for 5 seconds. You can then hit the key again to "detonate" the totem and get a stun based on the duration you let it cook for. Immediate activation gives you a 1 sec stun and you gain an addtional 1 sec of stun length for every second of the 5 second duration that passes that you don't pop it. Auto pops after 5 seconds for 5 second stun.
Players killing the totem early cause it to put out a 1 second stun.
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