Server Health - Firetree

90 Undead Death Knight
6310
Apparently the forum health is pretty shallow as well. *sigh*
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90 Blood Elf Warlock
6195
This is incredibly frustrating. Two raids canceled this week due to not being able to fill a couple spots. The domino of people not wanting to play because they have no one to play with is getting ridiculous. Sad times on firetree, if it gets any worse without easier options for transfer there is going to be no point in trying to play the game.
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90 Undead Mage
10935
I too have noticed the low server pop. It used to be if you needed to pug someone like a heal or DPS you would say it in chat and within maybe 5 min you would have 10 or more responses. Now you are lucky if you get 1 or 2 within 20 - 45 min. I love Firetree but its seems like its on its last legs lately.
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86 Troll Mage
1605
I haven't played in 3 years...and the first thing i said was the server is dead...its the only server i know with my 76 mage troll i forgot how to play...I don't want to start over on another server but i fear for the worst. any ideas? orgrimmar is just sad
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86 Troll Mage
1605
yeah a friend of mine started playing wow ...so i did...then he went to starcraft and i got stuck here...wtf
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90 Orc Shaman
5935
:(
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100 Draenei Paladin
6915
Agree with the above. After a few years off, I came back a few weeks ago, and its like a ghost town.
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90 Night Elf Hunter
10855
I was on it in wrath when uld/toc came out and I felt like the server was dead. Transferred off at the end of wrath.
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Good bye Firetree. Thanks for nothing blizzard.
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90 Blood Elf Warrior
4900
I have a lot of friends on Firetree from the past- I play on this character from time to time, usually by helping people out by throwing a cheap sha crystal on the AH. I've moved mains to Terrokar, which is just as dead (but has some of my RL friends on it). I'm sorry to see it losing players.
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90 Goblin Mage
10240
Yea i transferred off too, BYE Firetree, its been a grand 6 years
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90 Blood Elf Paladin
8900
Its not going to get any better. We are all moving servers "Mana Tap"
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100 Orc Shaman
13695
Reddit link brought me to a site that ranks the servers in different things and in terms of active population it said firetree was like 32nd most populated... out of 200 or more servers. Makes you wonder where to transfer to if we aren't as dead as a lot of others. plus im not paying for 6-8 character transfers
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90 Blood Elf Paladin
8985
Such a pity, this server provided so many funny moments.
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90 Human Paladin
13255
Reddit link brought me to a site that ranks the servers in different things and in terms of active population it said firetree was like 32nd most populated... out of 200 or more servers. Makes you wonder where to transfer to if we aren't as dead as a lot of others. plus im not paying for 6-8 character transfers


just by searching http://wow.realmpop.com/us.html for level 90 characters, this seems untrue. Firetree is one of the worst unfortunately.
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47 Undead Warrior
4670
FT can't be dead guy I'm baked and playing keeping hopes alive since vanilla, holding it down
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100 Tauren Paladin
17955
A little help from Blizz maybe right around the corner. I hope anyways...This is on MMO btw.

Over the years, World of Warcraft players of all kinds have naturally migrated to different realms to play with their friends, find new guilds, strive for Heroic boss kills, search for the most competitive PvP experiences, and otherwise try to find the right place to call home. Over time, these shifts in player population can sometimes create a less-than-optimal play experience for those on less popular realms, making it tougher to find guilds, conquer group content, and get what they’re looking for from the Auction House and in-game economy.

In Patch 5.4, we’re looking to address this with a new feature called Connected Realms. Building on our existing cross-realm technology, a Connected Realm is a set of two or more standard realms that have been permanently and seamless “linked.” These linked realms will behave as if they were one cohesive realm, meaning you’ll be able to join the same guilds and Arena teams, access a single Auction House, run the same Raids and Dungeons, and join other adventurers to complete quests.

Our goal with Connected Realms is to give players on lower-population realms more opportunities to group up, compete, and connect with other players to take on Azeroth’s bigger challenges. That sort of interaction is a big part of what makes World of Warcraft fun, and this feature will help us deliver that experience to even more players.

We’ve prepared a short FAQ to answer a few questions we’re sure you’ll have, and we’re very eager to hear your thoughts and collect further questions in your comments below.

Q. Why are you implementing Connected Realms?
A.As WoW has evolved, we’ve seen players naturally gravitate toward a subset of very active realms, leaving behind lower-populated realms. Due to the massively multiplayer nature of World of Warcraft, certain kinds of gameplay experiences simply aren’t well-suited to a low-pop realm. By allowing players from two or more lower-pop realms to play together, we hope to give more players more opportunities to participate in group-oriented activities, helping to foster a more vibrant in-game community.

Connected Realms also allow us to link populations in a way that’s not disruptive to players, and that doesn’t negatively impact players’ sense of identity and character. Other alternatives such as merging realms would require us to force character name changes if there were conflicts, and could lead to confusion for returning players who’d log in to find their realm missing from the realm list. Some players also feel strong ties to their realm’s name or history, and we don’t want to erase that.

Q. Why implement this now?
A. Our cross-realm technology has continued to evolve since it was first developed for joining players in dungeons. It’s now at a point where we can create seamless worlds made up of multiple individual realms, and we think there are some really positive benefits to that.

Q. How can I tell if someone is on my Connected Realm, but from a different realm?
A. Similar to how we use the (*) symbol next to a player’s name to denote if they’re from another realm in Raid Finder, Dungeons, Scenarios, or a cross-realm zone, we’ll be using a (#) symbol to indicate that someone is part of your Connected Realm, but not your home realm.

Q. Which realms will be connected as Connected Realms?
A. We haven’t decided yet which realms will be made part of a Connected Realm, or which other realms they’ll be connected to, though realms will only be connected to other realms of the same type (e.g. PvE to PvE, PvP to PvP, RP to RP). In the end, we’re considering a number of factors, including Battlegroup, population, and faction balance.

Q. How many realms will make up a Connected Realm?
A. We don’t know how many realms will make up a Connected Realm yet, and it’s likely to differ from Connected Realm to Connected Realm. Our goal is to create a vibrant and fun online experience where you can join guilds, access an active Auction House, and band together to take on group content.

Q. Will Connected Realms have any limitations?
A. There should be no limitations. We want the experience to be seamless, and we expect it work as if you’re suddenly part of a much more active realm.

Q. When will Connected Realms be available?
A. We haven’t yet determined when we’ll be creating the first Connected Realms, but we expect it will be some time after the launch of Patch 5.4.
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